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Wyrmsun AppImage (Linux x64)

PostPosted: 15 Mar 2017, 22:12
by sk1re
I made an AppImage for Wyrmsun (v2.6.1). http://www.appimage.org/
It should run on every modern Linux x64 Distro. :)
http://www.mediafire.com/file/tmhdut7cx ... 4.AppImage ~251 MB

You have to make the AppImage executable:
chmod a+x Wyrmsun_2.6.1-x86_64.AppImage

I'm a huge fan of older RTS Games like Warcraft 2 or Command & Conquer.
I made a "Mission Pack" MOD for Command & Conquer 1 Tiberian Dawn.
http://divinity.x10.bz/cncretro/

hf,
sk1re

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 19 Mar 2017, 02:33
by L
New user suddenly uploading binaries?

https://youtube.com/watch?v=zLv3A6JY7mU

But seriously though, thanks.

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 22 Mar 2017, 17:20
by Imerion
Cool! Thanks!

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 11 May 2017, 22:15
by Andrettin
sk1re {l Wrote}:I made an AppImage for Wyrmsun (v2.6.1). http://www.appimage.org/
It should run on every modern Linux x64 Distro. :)
http://www.mediafire.com/file/tmhdut7cx ... 4.AppImage ~251 MB

You have to make the AppImage executable:
chmod a+x Wyrmsun_2.6.1-x86_64.AppImage

I'm a huge fan of older RTS Games like Warcraft 2 or Command & Conquer.
I made a "Mission Pack" MOD for Command & Conquer 1 Tiberian Dawn.
http://divinity.x10.bz/cncretro/

hf,
sk1re


Thank you! :)

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 13 May 2017, 17:59
by sk1re
No Problem - i enjoy compiling and making AppImages because i learn much about Linux. Wyrmsun is a great game - i always wanted to make a RTS from scratch but i never had the time to do it.
Speaking of compiling, it did not work out of the Box how it should on Linux. There were some Libraries not included, i had to add them with -l(missinglibs). But then it worked. :)

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 20 May 2017, 14:19
by Andrettin
sk1re {l Wrote}:No Problem - i enjoy compiling and making AppImages because i learn much about Linux. Wyrmsun is a great game - i always wanted to make a RTS from scratch but i never had the time to do it.
Speaking of compiling, it did not work out of the Box how it should on Linux. There were some Libraries not included, i had to add them with -l(missinglibs). But then it worked. :)


Thank you :)

About the libraries, which ones were missing?

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 21 May 2017, 10:21
by sk1re
I did not write down a note, but i think it was --> -lvorbisfile -lasound -lpulse-simple -lpulse -ljack
I always thought CMake manages the required libraries automatically.

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 19 Mar 2018, 17:50
by sk1re
Hi,
i've updated Wyrmsun for Linux to version 3.3.1. This time compilation worked out of the box. :)
I could not make an AppImage because it did not create the "wyr" folder where settings are stored.
You have to unzip the file and run the script "wyrmsun_run.sh". The script works like an AppImage and you need at least glibc 2.14 installed.(type "ldd --version" in a terminal to see your glibc version)
Should run on every Linux x64 distro, tested on ArchLinux and Ubuntu 16.04.
Download:
http://www.mediafire.com/file/9g0qcun66 ... x86_64.zip ~266MB

-sk1re

Re: Wyrmsun AppImage (Linux x64)

PostPosted: 29 Jun 2018, 03:51
by AJSlye
You need to update appimagekit.