Wyrmsun 2.3.0

Wyrmsun 2.3.0

Postby Andrettin » 05 Jul 2016, 17:17

Wyrmsun 2.3.0 has been released, adding tons of new features :)

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- 2.3.0 Changelog
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* Abilities
- Aura abilities are now also applied to garrisoned units within range.

* Buildings
- Added Goblin Temple (graphics by Jinn).
- Added Latin Farm (graphics by Wildfire Games and Jinn).
- Added Latin Barracks (graphics by Wildfire Games and Jinn).
- Added Latin Smithy (graphics by Wildfire Games and Jinn).
- Changed the Germanic Carpenter's Shop hotkey to R.
- Fixed issue which caused buildings abandoned by workers to very slowly self-construct.

* Editor
- Fixed an issue which made certain unit layers not appear properly during unit placement.
- Units are now removed if the terrain below them is changed to become incompatible with them.

* Factions
- Added the "Derro Tribe" faction for the gnomes, along with an encyclopedia entry for them.
- Faction entries in the encyclopedia now display the faction's color and effects.

* Grand Strategy
- Fixed an issue which caused a town hall to not be generated for the defender with battle base building in certain random circumstances, which also had the consequence of making the battle unwinnable for the attacker.
- Added Ingria and Viborg provinces (Earth).
- Added Lake Ladoga water province (Earth).
- Added Untersberg province (Nidavellir).
- Years in Nidavellir are counted based on the foundation of Untersberg. Instead of "BC" and "AD", BU (Before Untersberg) and YU (Years Untersberg) are used when playing a Nidavellirian civilization.
- Added rivers to the grand strategy mode (graphics by Mrmo Tarius). Settlements placed on a river can fish for food.
- Added the Achelos, Alpheus, Avon, Danube, Dee, Douro, Elbe, Eurotas, Garonne, Minho, Narova, Neva, Oder, Peneus, Rhine, Sado, Seine, Severn, Tagus and Thames rivers to the Earth world map.

* Heroes
- Derro Thugs can now be created as custom heroes for (usable for Nidavellir quests).
- Heroes now have a "Knowledge (Magic)" stat (seen in the unit's popup when hovering over its portrait when it is selected), used for identifying magic items. For every five Knowledge (Magic) levels the unit also gains one maximum mana.
- Heroes now have a "Knowledge (Warfare)" stat (seen in the unit's popup when hovering over its portrait when it is selected). For every five Knowledge (Warfare) levels the unit gains one maximum HP.
- The effect of the "Suebi Allegiance" and other similar scroll effects is now described when hovering over the scroll in the inventory.
- The effect of the "Detachment" scroll effect is now described when hovering over the scroll in the inventory.

* Items
- Added "Scroll of Sagan Allegiance", which transforms a gnomish unit (including gnomish custom heroes) into their faction equivalent for the Sagan Tribe.
- Magic and unique items now start out unidentified. They are automatically identified when characters have a sufficient Knowledge (Magic) level.

* Literary Works
- The Alvissmol now increases Knowledge (Magic) by 1, instead of increasing mana.
- The Fafnismol now increases Knowledge (Warfare) by 1, instead of increasing the bonus vs. dragons.
- The Reginsmol now increases Knowledge (Warfare) by 1, instead of increasing the backstab bonus.
- The Scepter of Fire now increases Knowledge (Magic) by 1, instead of increasing fire resistance.
- The Hildebrandslied now increases Knowledge (Warfare) by 1, instead of increasing the bonus vs. mounted.
- The Meditations now increases Knowledge (Warfare) by 1, instead of increasing HP.
- Added "De Bello Gallico" (Latin), which increases Knowledge (Warfare) by 1.
- Added "Notitia Dignitatum" (Latin), which increases Knowledge (Warfare) by 1.
- Added 56 Teuton literary works which increase Knowledge (Magic) by 1.
- Added 3 goblin literary works which increase Knowledge (Magic) by 1.
- Added 2 gnomish literary works which increase Knowledge (Magic) by 1.
- Besides Town Halls and Strongholds, Temples can now also drop literary works.

* Miscellaneous
- Added "No Day/Night Cycle" option when starting single-player maps.
- Fixed a crash cause.
- Added support for the engine to recolor portraits and unit graphics to obtain new skin (such as the gray skin color for deep gnomes) and hair colors.
- Fixed a crash which happened when playing a custom map with the "Neutral" civilization being used for an AI player.
- Added a "Knowledge (Magic)" entry to the encyclopedia Game Concepts section, explaining how the new stat works.
- Added a "Knowledge (Warfare)" entry to the encyclopedia Game Concepts section, explaining how the new stat works.
- Added a "Planes" section in the encyclopedia, explaining some of the different planes of existence in the game's lore.
- Added a popup tip explaining item identification when an unidentified item is first obtained.
- Language patterns are now cached, so that the game no longer has to recalculate them on every launch.
- Added achievements to the game. The achievement screen can be accessed from the main menu.

* Multiplayer
- Fixed a multiplayer crash cause which triggered when both players had different "No Randomness" settings.

* Quests
- Added a new dialogue featuring Thjodrorir in the "A Rocky Home" quest (dwarf).
- In "The Treasures of Svarinshaug" quest (dwarf), the dwarves Brokk and Eitri now have to craft the artifacts for the priests of Hroptatyr, instead of for Modsognir.
- The game now saves in which difficulty you completed a quest. Quests completed before this version of the game are marked as having been completed under the Normal difficulty.
- "The Binding of Grafvitnir" quest (dwarf) now grants 3 Technology Points instead of 2.
- "The Battle of Magetobria" quest (Teuton) now grants 4 Technology Points instead of 3.

* Terrain
- Added new tree stump tiles (by Exidelo).

* Units
- Gnomes of the Sagan Tribe now have green skin (palette by Jinn).
- Greatly increased the quantity of hair color variations for gnomes.
- Added Derro worker (portrait by Jesse Crider).
- Goblin Swordsmen, Impalers, Archers and Headhunters now have 11 Speed instead of 10.
- Added Derro Thug (portrait by Jesse Crider, modified from Jinn's Gnomish Recruit portrait).
- Added Derro Executioner (upgrade of the Derro Thug) (portrait by Jesse Crider, modified from Exidelo's Gnomish Duelist portrait).
- Added Derro Shadowguard (upgrade of the Derro Executioner) (portrait by Jesse Crider, modified from Exidelo's Gnomish Master-at-Arms portrait).
- Added Goblin Shaman (unit graphics by b_o and icon by Jinn).
- Added Teuton Cleric (unit graphics by b_o and Jinn and icon by Jinn).
- As with Steelclads, dwarven Axefighters now also change the graphics of their weapons when the Great Axe upgrade is researched.
- Priest units can now be trained at temples, for the dwarves and the Teutons.
Andrettin
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Re: Wyrmsun 2.3.0

Postby Imerion » 06 Jul 2016, 18:27

Amazing release, congratulations! That changelog is immense! :D
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Re: Wyrmsun 2.3.0

Postby toothbrush » 07 Jul 2016, 10:59

Great news for us ! i begin to forget everything because of EURO 2016 in France, lol
Do you watch it , guys?
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Re: Wyrmsun 2.3.0

Postby Andrettin » 07 Jul 2016, 14:47

Thank you both :)
Andrettin
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Posts: 220
Joined: 29 Mar 2015, 19:26

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