I have no clue what Grand Strategy mode is for and how it works.
The in-game encyclopedia is silent on this topic and I also could not find anything on the homepage.
So can you please tell me what this is about? Thanks.
Wuzzy {l Wrote}:I have no clue what Grand Strategy mode is for and how it works.
The in-game encyclopedia is silent on this topic and I also could not find anything on the homepage.
So can you please tell me what this is about? Thanks.
Wuzzy {l Wrote}:No, it doesn't help.
It's quite incomplete. There is nothing written about the bigger picture, i.e. goals, how it differs from the RTS game, overall gameplay rules, etc. I have still no idea what I am supposed to do.
There should be an introductionary or overview page or something like that.
The existing pages are all about details, not the bigger picture.
There is even a contradiction: It is claimed that both prestige and research are “the only resource”.
Which parts of the gameplay in particular seem confusing and need explanation? The tip popups were supposed to explain the mechanics of the GSM, are they unclear?
Regarding goals, there aren't any preset ones - you're free to play in the mode as you wish (i.e. try to conquer every province, or seek to create an empire with certain borders). Though missions could be added eventually, to provide shorter-term objectives for the player (i.e. conquer X province that borders your country).
There is even a contradiction: It is claimed that both prestige and research are “the only resource”.
They are both a "grand strategy mode only resource", that is, they only appear in the GSM and not in normal RTS play (unlike stone and etc.).
Wuzzy {l Wrote}:I already told you. The biggest question is: What's the point of this game mode? What is the player supposed to do? Or at least, what can you do?
The popup dialogs are helping a little bit, but IMO they are not enough.
I just
At least some overview over a typoical grand strategy game will help. Or an introduction. The encyclopedia has nothing like this.
It goes into the details. This is good, writing stuff about details is important. But obviously not enough.
The mode still seems to be pretty arcane to me. Apparently I have provinces and you try to conquer them or something like that. And it is turn-based.
And there are sometimes these RTS games in-between.
It seems a little bit like the game “Risk”. Is this correct?
I have still not figured out how to attack. Or how to move units (if they exist).
There are probably a couple of other features I don't even know they exist, so I can't really answer you which parts exactly are confusing.
I can declare war, but that does not always put me into battle mode. I have no real clue when that happens.
I am clicking on buttons but have no real clue what to do.
I once even got stuck, pressing End Turn did not do anything.
Finally a piece of information! This should go directly into the encyclopedia.
Wuzzy {l Wrote}:I have these questions left:
- Can I only train one unit per barracks and turn?
- Sometimes I can't train new units at all, even if there is a Bura unit left (I play as Germanic) and I have the cash. When am I allowed to train new units (what conditions do I have to meet)?
- What's this with that trade thing? I am not sure how this works. I have set 3000 stone available for offer but those don't seem to be sold at all. It is only very small amouts which go away. What is the logic behind selling/buying?
- What do I do if I want to buy stuff?
- Can I be attacked by another (computer) player and if yes, how can I tell?
- Is it possible to lose or go game over or does the game go on forever?
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