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- 2.2.0 Changelog
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* Buildings
- Added Goblin Stronghold (graphics by Jinn, based on Exidelo's Goblin Town Hall).
- Added Goblin Watch Tower and Guard Tower (graphics by Jinn).
* Factions
- Added Aelak Tribe, Issudru Tribe, Mabom Tribe and Sigre Tribe for the Goblins.
- Added Myridia and Stilgar Goblin polities.
- Added Shellscale Tribe for the Kobolds.
* Grand Strategy
- Fixed issue which allowed 1-province polities to migrate.
- Fixed issue with loading grand strategy games.
- New tribes can now split off from your tribe (settling unoccupied nearby provinces) under certain circumstances.
- Factions now have capitals (identified by a crown symbol on the tile) (crown symbol graphics by Jinn).
- Heroes being in a province is now marked by a star symbol (graphics by Jinn).
- Roads can now be built (linking your faction's capital to tiles with roads is necessary to allow them to produce over 200 output of their resource; only polities can build roads) (road graphics by Mrmo Tarius).
- Building a dock in a province's settlement now connects its location to the faction capital as if there were a road to it.
- Add 1 lumber resource tile to Svarinshaug (Nidavellir).
- Added Thracian Sea water province (Earth).
- Added Akershus, Hedmark, Nordland, North Trondelag, Ostfold, South Trondelag and Vestfold provinces (Earth).
- Split the Varmland province out of the Sweden one.
- Added Myridia and Stilgar provinces (Nidavellir).
* Miscellaneous
- Fixed a save game compatibility issue.
- Fixed a save game loading issue.
- Split Game Concepts section in the Encyclopedia in two: Game Concepts and Grand Strategy Concepts.
- Added "Capital", "Roads" and "Transport Capacity" entries to the Grand Strategy Concepts.
- Added message when a full screen change fails, explaining why it happened.
- Added message when a resolution change fails, explaining why it happened.
* Terrain
- Trees, wood piles and logs now contain 400 lumber instead of 300.
- Rocks now contains 400 stone instead of 300.
- Tree stumps now contain 200 lumber instead of 150.
* Units
- Kobold Footpads can now be hired at the Mercenary Camp.
- Units can now have epithets (i.e. the Cruel) depending on their traits.
- Workers now gain experience by harvesting resources and building structures.