Wyrmsun (about time I made a topic about it here!)
Posted: 22 Oct 2015, 22:22
Fellow open-source enthusiasts, I would like to present you the game I develop, Wyrmsun. The game is an open-source RTS (code under the GPLv2, and assets under various licenses), based on elements of mythology, history and fiction.
The basic premise of the game's universe is that it contains a plethora of inhabited worlds, with fantasy races such as dwarves existing - but dwelling on a different world from humans, who live on Earth.
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- 39 units, 32 buildings and 21 technologies
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level and abilities throughout scenarios
- Personal names and traits for units
- Cave, Conifer Forest, Dungeon, Fairlimbed Forest and Swamp tilesets
- Dozens of maps of real and fictional locations to choose from, as well as random maps
- Living environment, with fauna reproduction and predation
- Very moddable game, with mod-loading capability built in
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
Wyrmsun's lore is based on history and mythology, and on the lore of other open-source fantasy games, such as Battle for Wesnoth.
Wyrmsun's data repository can be found here, and its engine's repository is available here. The game is also available on Steam for those who want to support the project or to benefits such as automatic updates, Steam Workshop integration and Steam Trading cards. Thanks to Akien's kind help, the game is also available for Linux there.
IndieDB Page
Facebook Page
Twitter
Libregamewiki Article
Subreddit
The basic premise of the game's universe is that it contains a plethora of inhabited worlds, with fantasy races such as dwarves existing - but dwelling on a different world from humans, who live on Earth.
Features:
- Retro-style graphics
- 2 playable civilizations, and a number of non-playable ones
- 23 quests to play, earning technology points which can be used to obtain new units, buildings and technologies
- 39 units, 32 buildings and 21 technologies
- Units can earn experience, being able to upgrade to new unit types or acquire new abilities upon level-up
- Persistent heroes, who carry over their level and abilities throughout scenarios
- Personal names and traits for units
- Cave, Conifer Forest, Dungeon, Fairlimbed Forest and Swamp tilesets
- Dozens of maps of real and fictional locations to choose from, as well as random maps
- Living environment, with fauna reproduction and predation
- Very moddable game, with mod-loading capability built in
- Grand strategy mode, where production is resolved on the strategic (world map) level, while battles are resolved on the tactical level
- In-game encyclopedia, allowing players to learn more about the units, buildings and other elements of the game, as well as their historical and mythological sources of inspiration
Wyrmsun's lore is based on history and mythology, and on the lore of other open-source fantasy games, such as Battle for Wesnoth.
Wyrmsun's data repository can be found here, and its engine's repository is available here. The game is also available on Steam for those who want to support the project or to benefits such as automatic updates, Steam Workshop integration and Steam Trading cards. Thanks to Akien's kind help, the game is also available for Linux there.
IndieDB Page
Facebook Page
Libregamewiki Article
Subreddit