Wyrmsun 2.0.0 has been released! Besides a lot of new content being added to the game, with this new version the game is now free on Steam as well (it had of course always been free to download on GitHub and etc.), with cosmetic-only DLCs being sold instead.
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- 2.0.0 Changelog
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* Abilities
- Added "Puncture" learnable active ability (icon by Exidelo), available for units capable of making melee thrusting attacks.
* Buildings
- Improved Teuton smithy name generation.
- Added a Brising-specific version of the Dwarven Smithy (+50% Time Efficiency).
- Brising Smithies now have their own graphics (if the player has the Brising Faction Flair DLC).
- Brising Mead Halls and Bastions now have their own graphics (if the player has the Brising Faction Flair DLC).
- Added proper name generation for lumber mills.
- Dwarven Smithies now have proper names in the Dwarven language.
* Civilizations
- Added many new component words for Germanic settlement, province and smithy name generation.
- Names for smithies, provinces and settlements are now generated for Goblins.
* Factions
- Added support for factions using a different language than their civilizations (for name generation).
- The England and Scotland factions now use English for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Saxon Tribe and related factions now use Old Saxon for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Frisian Tribe and related factions now use Old Frisian for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Suebi, Marcomanni, Alamanni, Bavarian Tribes and their related factions now use Old High German for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Angle Tribe now uses Old English for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- The Frank Tribe and related factions now use Old Frankish for proper name generation (for units, settlements, provinces, mountains, hills, smithies and lumber mills).
- Renamed the Skjoldung Tribe (Germanic) to Skeldung Tribe.
* Grand Strategy
- Fixed issue which caused custom heroes to not be placed in the province properly after the "On the Vanaquisl" event mission.
- Fixed issue which caused the screen to be partially blackened after certain event missions.
- Fixed issue which allow players to save/load scenarios from within a grand strategy battle by using the save/load hotkeys.
- Fixed issue which required the attacked province to have a dock in order to conduct an attack overseas, rather than requiring the province from which the troops were being sent to have a dock.
- Fixed issue which caused workers to not generate labor after loading a saved game.
- Fixed issue which caused rebellions to happen with no rebel units present, when the population of the rebelling province was too low.
- Added new tooltip to explain how to move units and attack provinces.
- Fixed issue with terrain tile name generation which caused an occasional crash when starting a grand strategy game.
- Added new tooltip to explain how to attack over water.
* Heroes
- An error message is now given when an invalid custom hero name is entered (if it has an invalid character or contains only spaces).
* Items
- Scrolls can now drop from town hall and stronghold type buildings (scrolls always have a property associated with them).
- Added "Suebi Allegiance" spell for scrolls, which allows Teuton units to transform into their Suebi faction-specific equivalents (if any).
- Added "Detachment" spell for scrolls, which allows a faction-specific unit to transform into its civilization's equivalent unit.
- Added "Forgetfulness" spell for scrolls, which allows retraining a unit.
- Added "Frank Allegiance" spell for scrolls, which allows Teuton units to transform into their Frank faction-specific equivalents (if any).
- Rings and amulets now always have a property.
- Scrolls can be generated with literary works inscribed on them. Reading these will provide a very small (but persistent) bonus to your character.
- Added Fafnismol (literary work, scroll) (+1% damage bonus vs. dragons) (dropped by dwarven Mead Halls and Bastions).
- Added Reginsmol (literary work, scroll) (+1% backstab bonus) (dropped by dwarven Mead Halls and Bastions).
- Added Alvissmol (literary work, scroll) (+1 mana) (dropped by dwarven Mead Halls and Bastions).
- "Right-click to use" no longer appears in an item's popup if the item cannot be currently used (i.e. if the unit doesn't fulfill the conditions for a scroll to be used).
- Fixed issue which caused the stats change of one of the equipped rings to not be displayed properly when two rings are equipped.
- Added Hildebrandslied (literary work, scroll) (+1% critical strike chance) (dropped by teuton Rathauses and Burgs).
- Added Brising Round Shield.
- Added Frankish Spatha.
- The unique sword Gram is now a Frankish Spatha.
* Map Editor
- A tooltip now appears when hovering the mouse over a unit type's icon in the editor.
- Added support for defining map-specific words (for name generation).
* Miscellaneous
- Added support for damage bonus vs. dragons. This damage bonus affects wyrms, and will affect any other draconic creatures added later to the game.
- Fixed an issue which caused unit/building proper names to overlap with other parts of the interface if a word in them was too long.
- Fixed an issue which caused the player to be able to see others' buildings on the minimap if the player destroyed their own town hall.
- The Brising Clan (dwarf) now has a faction-specific icon for the dwarven level 1 shield (if the player has the Brising Faction Flair DLC).
- The Custom Game "Advanced Squads" option now includes two cavalry units in each squad.
- Fixed issue which sometimes caused the game to crash when exiting a scenario.
* Modding
- Added support for redefining civilizations and factions.
* Multiplayer
- Fixed a potential desync cause due to units' facing being randomly set when created through a random number generating function that isn't synchronized.
* Music
- Added 42 new music pieces by Marcelo Fernandez (
http://www.marcelofernandezmusic.com).
- Wyrmsun now features adaptive music pieces, which change according to context (i.e. the music becomes more intense when a battle occurs) (by Marcelo Fernandez) (
https://github.com/marcelofg55/oaml).
* Quests
- The Home of the Boii quest (Teuton) now grants 4 tech points instead of 3.
- The Treasures of Svarinshaug quest (Dwarf) now grants 3 tech points instead of 2.
- The Necklace of the Brisings quest (Dwarf) now grants 3 tech points instead of 2.
- Fixed issue which prevented the player from winning The Binding of Grafvitnir quest (Dwarf) if Grafvitnir was killed.
* Terrain
- Overhaul of the forest tilesets (by Exidelo).
* Units
- When right-clicking on a tile-based resource, workers who are already carrying the resource at maximum capacity will now return goods and then begin harvesting.
- When right-clicking on a unit-based resource, workers who are already carrying the resource at maximum capacity will now begin harvesting after returning goods.
- Frank Ritters now have their own portrait (if the player has the Frank Faction Flair DLC).
- Added Teuton Speerkampfer (icon by Jinn).
- Added a Frank-specific version of the Teuton Speerkampfer.
- Added a Frank-specific version of the Teuton Krieger.
- Added a Brising-specific version of the Dwarven Miner.
- Frank Speerkampfers have their own portrait (if the player has the Frank Faction Flair DLC).
- Frank Kriegers have their own portrait (if the player has the Frank Faction Flair DLC).
- Brising Miners have their own portrait (if the player has the Brising Faction Flair DLC).
- Workers will now look to see if any trees have regrown closer to their drop-off point when going to harvest lumber.
- Improved worker pathfinding checks when choosing which objects to harvest.
- Added Goblin Swordsman.
- Added Dwarven Guard (icon and shield by Jinn, spear-wielding arm animation by badbuckle).
- Cavalry units, siege weapons, transport ships and gryphon riders now require 2 food instead of 1.
- Cavalry units now have 9 evasion instead of 10.
- Workers can now use mines owned by allies.
- The Ritter graphics now have improved shading (modification by Jinn).
- New Teuton iron shield unit graphics (by Jinn).
- Brising Transports now have their own graphics (if the player has the Brising Faction Flair DLC).
- Added Goblin Headhunter (upgrade of the Goblin Archer) (icon by Jinn).
* Upgrades
- Update to the Spatha's icon (by Exidelo).
- Added Long Spear and Pike upgrades for spearmen (icons by Vladislav "iDreamRunner").