WTF is this?

WTF is this?

Postby Wuzzy » 27 Oct 2017, 00:37

Sorry, I don't get it. What exactly is the justification for this? We already have Freeciv. Why does everything have to be “ported” to the browser nowadays? It's pure madness.

Tried to check it out in the browser, then I got told I need a Google account? lulwut?

Then I learned Freeciv-web even has a 3D mode … Awww man, why is this not in the real Freeciv?
And the UI seems much more fleshed out as well, compared to the desktop UI.
That's really frustrating to see. That apparently the browser version seems to be more important than the real Freeciv.

So, here's my ignorant question: Why is Freeciv-web a thing?
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Re: WTF is this?

Postby Julius » 27 Oct 2017, 15:13

Why not? :p

It scratched someone’s itch (and browser games can be played on company PCs that are locked down to installing software...).
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: WTF is this?

Postby charlie » 27 Oct 2017, 23:18

Saddens me to say it but 'browser games' or games that don't require installation are probably the future. Freeciv, a 2D tile based game, lends well to this. No installation. Log in and play from anywhere on (theoretically) any device with a HTML5 browser.
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Re: WTF is this?

Postby Wuzzy » 29 Oct 2017, 00:40

That still doesn't explain the forced Google account. ;)
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Re: WTF is this?

Postby charlie » 29 Oct 2017, 12:10

Well user registration is a royal pain to maintain. Anti-spam measures are constantly in flux, account verification and restoration procedures need to be kept up to date, and it's all rather difficult to implement well. By outsourcing that to a Google API call the project is cutting down on its work so it can focus on the game itself.
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Re: WTF is this?

Postby AndreasR » 11 Nov 2017, 07:23

Freeciv-web has many good improvements compared to the old desktop version of Freeciv:
- Freeciv-web can be played using any browser, so it is available on many platforms, such as iPhone, Chromebooks, Android and any device which supports HTML5. It doesn't require admin-access to install software to play.
- Freeciv-web has support for 3D graphics using WebGL and the Three.js 3D engine. The Three.js 3D engine is not available on the desktop version, because it doesn't support WebGL.
- Freeciv-web supports Play-by-Email, hotseat multiplayer and LongTurn games with up to 300 players. The desktop version doesn't today. Play-by-Email requires running on a server which is configured and programmed for sending out e-mails.
- There are more players who prefers to play Freeciv-web in their browsers than the desktop version of Freeciv, when comparing any statistics that I've found, for example the number of downloads of the desktop version vs. the number of players on Freeciv-web.

Playing Freeciv-web is free for anyone. It doesn't require a forced Google account as Wuzzy incorrectly stated in this thread. Only LongTurn-Web games require a verified Google account, and the only reason for that is that is because we had problems with some players cheating in LongTurn games by playing with multiple accounts, and requiring a verified Google account solved the problem with cheating-by-multi-accounting.

So I hope you will give Freeciv-web another try!

Andreas
(Developer of Freeciv-web)
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