branch object

branch object

Postby rubberduck » 14 Mar 2015, 16:13

hi, i made a branch object, used in my beehive track

branch.png


Polycount: 631 verts, 376 faces, 692 tris
Textures: Bark 1073 x 2717(could be smaller) Leaves 1024x1024
LOD: no
Special Effects: transparency, grass shader
License: cc0

Other: source-blend file for leaves-texture included, old version of branch (blend) included

edit: added screenshot from use in track
beehive-2015.03.14_16.15.25.jpg
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stklib_branch_a.zip
(1.99 MiB) Downloaded 37 times
working on LaundredSheep, a 3D platformer game
https://forum.freegamedev.net/viewtopic.php?f=22&t=7531
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Postby tuxkartdriver » 14 Mar 2015, 23:10

-
Last edited by tuxkartdriver on 08 Jan 2016, 21:46, edited 2 times in total.
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Re: branch object

Postby samuncle » 19 Mar 2015, 04:13

Thank you for your contribution

I will check th the object tomorrow

However I wanted to ask you something. If I change the scale do you worry ? Since it might means to adjust the scale in your track :(.

I'm just asking that because currently we have nothing planned in these cases. Also now you can embedded objects from the library directly in the real repository by creating a folder called library.
Like textures objects embedded will have the priority.
Image
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Re: branch object

Postby rubberduck » 20 Mar 2015, 16:10

you can re-scale it, that is ok.
working on LaundredSheep, a 3D platformer game
https://forum.freegamedev.net/viewtopic.php?f=22&t=7531
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