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Re: Models by Anon

PostPosted: 03 Sep 2014, 23:31
by Anon
Looks pretty good. The main engines seems a bit small, though.

Re: Models by Anon

PostPosted: 06 Sep 2014, 16:26
by Anon
Cocoa Tree Attempt
600 tris
1_7.png

Leaves might be too dense. Could probably also use a better wood texture than what I'm capable of making.
Download

Re: Models by Anon

PostPosted: 07 Sep 2014, 18:21
by Anon
Not really a model, but here's a quick vine normal map and diffuse texture that I made for my temple arena. The diffuse texture is intentionally flat, to avoid conflicting with the normal map.

Re: Models by Anon

PostPosted: 15 Sep 2014, 10:48
by asciimonster
What a nice, yet odd, plane! It looks like a cross between a MD10 and a Boeing 737, with winglets from an Airbus A330.

There are two things I would change to sell it more as an aeroplane: The engine under the wing is a bit small, especially compared to the engine in the rear wing. The front of the engine is correct, it just needs to end somewhere halfway below the wing. Also increase the size of the vertical stablizer and using the texture, make a clear rudder.

Could the Tux Package Services also buy one for your planes?

Re: Models by Anon

PostPosted: 15 Sep 2014, 16:15
by samuncle
I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.

My main reference was a MD-11 (but it's similar to the look of a DC-10).

I have also made the logo for Trans Continental Post

Maybe we can also make a rival company fast, cheap but unreliable called Universal Delivery Pod, with a rocket that launch your packets ^^.

Edit about Tux Package Services TPS, I'm not sure. I tend to avoid to put just the name of characters everywhere. TCP is a reference to an network protocol that transport packets https://en.wikipedia.org/wiki/Transmiss ... l_Protocol

Since we have mascot from software it's a good idea I think.

Maybe we can do an Air Tux One ^^, or something similar with one of the main character of the game (gnu, tux, sara...).

Re: Models by Anon

PostPosted: 16 Sep 2014, 00:37
by Anon
I've made some progress on a mermaid.

So far, it's 1500 tris low-poly w/ normal mapping, but I haven't added clothing or hair yet.

Image (nudity)

Re: Models by Anon

PostPosted: 16 Sep 2014, 10:09
by asciimonster
samuncle {l Wrote}:I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.
Now that is a nice airplane. I vote for adding it to Shiny Suburbs (although I have no say in the matter whatsoever).

Re: Models by Anon

PostPosted: 17 Sep 2014, 19:46
by Anon
Okay, so that last mermaid was terrible. I've since restarted, and following some references and advice that samuncle provided, produced something much better.

Image
(hair stolen from samuncle's Sara model)

Next up, I'll try to finish the next version of the temple track, before modelling the rest of the mermaid

Re: Models by Anon

PostPosted: 18 Sep 2014, 02:23
by samuncle
asciimonster {l Wrote}:
samuncle {l Wrote}:I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.
Now that is a nice airplane. I vote for adding it to Shiny Suburbs (although I have no say in the matter whatsoever).


Done :).

There is an issue, the plane doesn't move but Auria opened a ticket and it will be corrected soon.

Re: Models by Anon

PostPosted: 18 Sep 2014, 02:26
by Arthur
Man Shiny Suburbs need a higher resolution skybox... everything else looks quite awesome.

Re: Models by Anon

PostPosted: 19 Sep 2014, 00:15
by samuncle
Hello

Anon I cleaned your mesh + add details where they are important. I have reduced the amount of polygons. I cleaned some topological problems, I improved the tail.
We will use the cleaned version. Now it needs more details like bracelets, necklace, maybe an other outfit, etc.

There were definitely too many polygons and not where it should have more poly. For instance her arms where a four edge circle extruded. While her finger had 6 edges circle extruded. This make no sense since the arm is more visible and bigger. I removed the ears and simplified the nose + some minor adjustments. Keep in mind this will be seen while racing at 150km/h in a glass tube with water deforming what you see outside. So you don't have to spend too much time on details.

The main topology is done. I want to congratulate you because it's a kind of difficult challenge to make a character. Even if I have done some modification you will be credited as the main author of this object.
Thanks.
Image

In the other side I have made some progress with the jetliner. Now it flies with condensation trails. In game it looks very cool (but for the moment the aircraft seems popping out of nowhere). So this should be corrected.

Also I know currently they are red. It was done to see how it looks with color, and to make something visible for tests. A more regular withe will be used.
Image

PostPosted: 22 Sep 2014, 22:06
by tuxkartdriver
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Re: Models by Anon

PostPosted: 07 Oct 2014, 03:58
by Anon
Kelp
144 tris, vegetation weights
Untitled.png


Download
Download (texture source)

Re: Models by Anon

PostPosted: 07 Oct 2014, 04:06
by Anon

Re: Models by Anon

PostPosted: 14 Oct 2014, 02:51
by Anon
Rock w/ Coral
2059 tris
reef.png

Download


Coral Pillar
16 tris
Untitled.png

Yes, I literally just made the first two examples on Google Images.
Download

Re: Models by Anon

PostPosted: 11 Nov 2014, 01:45
by Anon
Fighter Jet
1548 tris, gloss mapping, rigged control surfaces
Untitled.png

Based on the F-16, Su-27, and F-22 (originally F-18). Took way too much time to make, but I'm quite happy with the result.
Download

Re: Models by Anon

PostPosted: 24 Dec 2014, 18:09
by Anon
Generic Grass Pack
3 sets of 4 textures, two of upright grass & one for the ground surface
untitled.jpg

Not posting in the new artwork submission section because this isn't really a completed STK asset. It's a set of alpha, ao, normal, and colour masks/maps that can be used to assemble an asset.
It should be possible to make wheat, lavender, tall grass, and maybe more with this set.
The tree in the picture is the same as the one I included in the Valley Demo download, but converted to Blender's Cycles render engine.
Download

Re: Models by Anon

PostPosted: 03 Mar 2015, 04:11
by Anon
Textured Airplane Smoke Test
49152 tris, vertex colours
Image
Airplane smoke with a static texture baked to vertex colour alpha, and animation done with an animated texture. Probably not too useful due to the high vertex count requirements, but maybe worth having a big one (or two) w/ LOD in high-profile locations?
Again, I'm not posting in the assets forum because it's only a test.
Download

Re: Models by Anon

PostPosted: 27 Mar 2018, 01:46
by Anon
Jersey Barrier
114 tris, 0.7.x engine
untitled.png

Really old model, made for the 0.7.x engine
Download
Texture Attribution