Models by Anon

Re: Models by Anon

Postby Anon » 03 Sep 2014, 23:31

Looks pretty good. The main engines seems a bit small, though.
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Re: Models by Anon

Postby Anon » 06 Sep 2014, 16:26

Cocoa Tree Attempt
600 tris
1_7.png

Leaves might be too dense. Could probably also use a better wood texture than what I'm capable of making.
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Re: Models by Anon

Postby Anon » 07 Sep 2014, 18:21

Not really a model, but here's a quick vine normal map and diffuse texture that I made for my temple arena. The diffuse texture is intentionally flat, to avoid conflicting with the normal map.
Attachments
stktex_jungleVines_a_nm.png
stktex_jungleVines_a.png
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Re: Models by Anon

Postby asciimonster » 15 Sep 2014, 10:48

What a nice, yet odd, plane! It looks like a cross between a MD10 and a Boeing 737, with winglets from an Airbus A330.

There are two things I would change to sell it more as an aeroplane: The engine under the wing is a bit small, especially compared to the engine in the rear wing. The front of the engine is correct, it just needs to end somewhere halfway below the wing. Also increase the size of the vertical stablizer and using the texture, make a clear rudder.

Could the Tux Package Services also buy one for your planes?
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Re: Models by Anon

Postby samuncle » 15 Sep 2014, 16:15

I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.

My main reference was a MD-11 (but it's similar to the look of a DC-10).

I have also made the logo for Trans Continental Post

Maybe we can also make a rival company fast, cheap but unreliable called Universal Delivery Pod, with a rocket that launch your packets ^^.

Edit about Tux Package Services TPS, I'm not sure. I tend to avoid to put just the name of characters everywhere. TCP is a reference to an network protocol that transport packets https://en.wikipedia.org/wiki/Transmiss ... l_Protocol

Since we have mascot from software it's a good idea I think.

Maybe we can do an Air Tux One ^^, or something similar with one of the main character of the game (gnu, tux, sara...).
Attachments
tcp_logo.jpg
plane.jpg
Image
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Re: Models by Anon

Postby Anon » 16 Sep 2014, 00:37

I've made some progress on a mermaid.

So far, it's 1500 tris low-poly w/ normal mapping, but I haven't added clothing or hair yet.

Image (nudity)
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Re: Models by Anon

Postby asciimonster » 16 Sep 2014, 10:09

samuncle {l Wrote}:I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.
Now that is a nice airplane. I vote for adding it to Shiny Suburbs (although I have no say in the matter whatsoever).
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Re: Models by Anon

Postby Anon » 17 Sep 2014, 19:46

Okay, so that last mermaid was terrible. I've since restarted, and following some references and advice that samuncle provided, produced something much better.

Image
(hair stolen from samuncle's Sara model)

Next up, I'll try to finish the next version of the temple track, before modelling the rest of the mermaid
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Re: Models by Anon

Postby samuncle » 18 Sep 2014, 02:23

asciimonster {l Wrote}:
samuncle {l Wrote}:I have increased the size of wings engine and the vertical stabilizer. I should add a rudder.
Now that is a nice airplane. I vote for adding it to Shiny Suburbs (although I have no say in the matter whatsoever).


Done :).

There is an issue, the plane doesn't move but Auria opened a ticket and it will be corrected soon.
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plane.jpg
Image
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Re: Models by Anon

Postby Arthur » 18 Sep 2014, 02:26

Man Shiny Suburbs need a higher resolution skybox... everything else looks quite awesome.
Hey pal, I took an oath for justice! "In happy days or tightest tights..." or something like that.
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Re: Models by Anon

Postby samuncle » 19 Sep 2014, 00:15

Hello

Anon I cleaned your mesh + add details where they are important. I have reduced the amount of polygons. I cleaned some topological problems, I improved the tail.
We will use the cleaned version. Now it needs more details like bracelets, necklace, maybe an other outfit, etc.

There were definitely too many polygons and not where it should have more poly. For instance her arms where a four edge circle extruded. While her finger had 6 edges circle extruded. This make no sense since the arm is more visible and bigger. I removed the ears and simplified the nose + some minor adjustments. Keep in mind this will be seen while racing at 150km/h in a glass tube with water deforming what you see outside. So you don't have to spend too much time on details.

The main topology is done. I want to congratulate you because it's a kind of difficult challenge to make a character. Even if I have done some modification you will be credited as the main author of this object.
Thanks.
Image

In the other side I have made some progress with the jetliner. Now it flies with condensation trails. In game it looks very cool (but for the moment the aircraft seems popping out of nowhere). So this should be corrected.

Also I know currently they are red. It was done to see how it looks with color, and to make something visible for tests. A more regular withe will be used.
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Postby tuxkartdriver » 22 Sep 2014, 22:06

-
Last edited by tuxkartdriver on 08 Jan 2016, 21:24, edited 1 time in total.
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Re: Models by Anon

Postby Anon » 07 Oct 2014, 03:58

Kelp
144 tris, vegetation weights
Untitled.png


Download
Download (texture source)
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Re: Models by Anon

Postby Anon » 07 Oct 2014, 04:06

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Re: Models by Anon

Postby Anon » 14 Oct 2014, 02:51

Rock w/ Coral
2059 tris
reef.png

Download


Coral Pillar
16 tris
Untitled.png

Yes, I literally just made the first two examples on Google Images.
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Re: Models by Anon

Postby Anon » 11 Nov 2014, 01:45

Fighter Jet
1548 tris, gloss mapping, rigged control surfaces
Untitled.png

Based on the F-16, Su-27, and F-22 (originally F-18). Took way too much time to make, but I'm quite happy with the result.
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Re: Models by Anon

Postby Anon » 24 Dec 2014, 18:09

Generic Grass Pack
3 sets of 4 textures, two of upright grass & one for the ground surface
untitled.jpg

Not posting in the new artwork submission section because this isn't really a completed STK asset. It's a set of alpha, ao, normal, and colour masks/maps that can be used to assemble an asset.
It should be possible to make wheat, lavender, tall grass, and maybe more with this set.
The tree in the picture is the same as the one I included in the Valley Demo download, but converted to Blender's Cycles render engine.
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Re: Models by Anon

Postby Anon » 03 Mar 2015, 04:11

Textured Airplane Smoke Test
49152 tris, vertex colours
Image
Airplane smoke with a static texture baked to vertex colour alpha, and animation done with an animated texture. Probably not too useful due to the high vertex count requirements, but maybe worth having a big one (or two) w/ LOD in high-profile locations?
Again, I'm not posting in the assets forum because it's only a test.
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Re: Models by Anon

Postby Anon » 27 Mar 2018, 01:46

Jersey Barrier
114 tris, 0.7.x engine
untitled.png

Really old model, made for the 0.7.x engine
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Texture Attribution
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