altcoin {l Wrote}:I suggest an overhaul of the most commonly used textures.
Many of the base textures (dirt, grass, rock, etc) are very low res. You can see the individual pixels while playing. They are also very zoomed, I guess to make the tiling less obvious.
There are many free high(er) res textures on various sites such as polyhaven.com that could be used to replace them.
Just taking textures from those sites you suggested doesn't work since they are almost all photrealistic and don't fit with the style of the game at all.
Some of them look okay if they are edited, but a lot still look very out of place.
To really fit the style of STK textures should be handpainted that's a lot of work, and sadly we currently don't really have texture artists.
altcoin {l Wrote}:On a related topic, everything in the game (models, textures) are zoomed so much that the entire game has a miniature feel to it. Personally, I would prefer a real world scale, or something closer to it.
I'm not exactly sure what you mean by that, if you look from further away the karts are already extremly small compared to the world. Maybe you can give some examples/screenshots to show what you mean.