Wed, Oct. 22 2014 @ 7pm CEST

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Wed, Oct. 22 2014 @ 7pm CEST

Postby fr1tz » 21 Oct 2014, 06:34

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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby Julius » 22 Oct 2014, 17:05

Are we going to do some video recording?

P.S.: Great work on the updated website!
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby fr1tz » 22 Oct 2014, 17:46

I can't do live video recording. Will record demos though.

Credit for the new website has to go to mray. Hurray for mray! ;)
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby Julius » 22 Oct 2014, 19:14

please turn of friendly fire by default or make it very obvious if you hit a friendly target. I think I must have died 20 times because of that.

Otherwise nice game today.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby Julius » 22 Oct 2014, 19:20

I am also not sure how to fix the "running out of energy" problem. Especially with a few players you basically never have time to recharge your classes energy, and at some time you run dry completely and the enemy can just etherboard quickly all the way to the last zone. This seems rather unfair as the enemy just has to be lucky to have a little bit more energy than you.
Besides that idling to recharge classes is really not very fun at all, and most of the time you are forced to cut it short because of zone losses.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby fr1tz » 22 Oct 2014, 19:28

Julius {l Wrote}:please turn of friendly fire by default or make it very obvious if you hit a friendly target. I think I must have died 20 times because of that.
Putting it on my todo list

Julius {l Wrote}:I am also not sure how to fix the "running out of energy" problem. Especially with a few players you basically never have time to recharge your classes energy, and at some time you run dry completely and the enemy can just etherboard quickly all the way to the last zone. This seems rather unfair as the enemy just has to be lucky to have a little bit more energy than you.
Besides that idling to recharge classes is really not very fun at all, and most of the time you are forced to cut it short because of zone losses.

If you run completely dry you're supposed to lose (or at least lose a lot of zones). The recharging system works surprisingly well imho. If you're constantly running completely dry I suggest regrouping with your teammates instead of constantly picking fights you can't win ;)
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby Julius » 22 Oct 2014, 19:33

Yeah I understand that, but if both teams run dry it is just a matter of luck.

Also: in a great game even losing is fun... losing because of running completely dry of energy seems not fun at all as all you can do is sit by and watch being steamrolled :(
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Re: Wed, Oct. 22 2014 @ 7pm CEST

Postby mray » 25 Oct 2014, 11:17

Waiting to relead isn't fun indeed. So is the running dry of classes. Feels like you have to eat what is on the table, since mommy cooked it. I don't like some classes, but at some point i have to use them or loose.
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