Thu, Sep. 18 2014 @ 7pm CEST

Are you going to join?

Definitely
1
17%
Most likely
2
33%
Maybe
2
33%
Definitely not
1
17%
 
Total votes : 6

Thu, Sep. 18 2014 @ 7pm CEST

Postby fr1tz » 13 Sep 2014, 14:18

Countdown: http://www.timeanddate.com/countdown/ge ... 8T19&p0=87
Version: 0.3.0-testing1
Download: viewtopic.php?f=87&t=5838

Feedback should go into this thread.
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby riidom » 14 Sep 2014, 17:11

Please try to release it 1-2 days before the session, if possible - and, what changes can we expect?
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby fr1tz » 15 Sep 2014, 16:50

There very little chance that I'll have it ready by then, sorry. The biggest gameplay change will be the way jumping works.
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby Julius » 15 Sep 2014, 18:55

Sounds cool, jumping right now definitely feels a bit "off" for a lack of a better way to describe it.
I am on a really bad connection (and very far away) here, so I have some troubles quickly downloading and joining any games (but I am back in Europe next month). I hope to join the game anyways, but no promises as the connection just brakes lot for no real reason.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby mray » 15 Sep 2014, 20:16

Looks like I won't be able to join then. But I'm really looking forward to the jumping change. Julius description of "off" describes it pretty well for me, too.
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby fr1tz » 18 Sep 2014, 09:42

So there's not much new in 0.3.0-testing1 except the "xjump" mechanic replacing the existing re-jump mechanic. The current xjump implementation should only be considered a protoype, but here's how it works: If you hit the jump button, it sends out rays around your CAT to check for solid surfaces. It then adds up all the rays that hit something to determine the direction of the jump (basically imagine the CAT jumping off every surface around it). The strength of the jump is determined by the CAT's speed. The rays are not exactly long, but long enough to allow jumping 2-3 times off the same surfaces if you hit the jump button fast enough.

It will probably feel weird at first but in the meantime I've kinda warmed up to it. So I'd be happy if people experimented with it for more than 5 mins before rejecting the idea ;)
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Re: Play Session: Thu, Sep. 18 2014 @ 7pm CEST

Postby mray » 18 Sep 2014, 09:55

sounds interesting!
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