Public Release: 0.7.0

Public Release: 0.7.0

Postby fr1tz » 26 May 2015, 12:15

Download:

Source: https://github.com/fr1tz/terminal-overl ... 7.0.tar.gz
Linux: http://files.wasted.ch/software/termina ... x32.tar.gz
Windows: http://files.wasted.ch/software/termina ... -win32.zip

New in this version:

{l Code}: {l Select All Code}
Version 0.7.0
-------------

Release Date: May 26, 2015

- HUD changes and new specialized "sniping feed" for CATs (default key: f)
- Try to make game more accessible:
  - Terminology changes:
    - Damage Buffer -> Shield
    - Damage Damper -> Damage Protection
    - Impulse Damper -> Knockback Protection
  - Disable friendly fire.
  - Don't restore shooter's health when damaging enemies.
  - Damage and knockback protection always at maximum level
  - Reduce Standard CAT health to 50.
  - CAT's armor now reflects its shield level.
  - Improved hit notifications
- Add mutators:
  - Advanced Shooting: Firing weapons reduces damage protection.
                       Hitting enemies restores damage protection.
  - Advanced Movement: Using etherboard or x-jump reduces knockback protection.
  - V-AMP: Damaging enemies restores health.
  - Advanced: Combination of Advanced Shooting, Advanced Movement and V-AMP
- CATs now lose any flags they're carrying if they get hit by a repel disc. 
- New 1st person models for RFL1, SMG3, SMG4 and SG3
- Weapon changes:
  - RFL1: Reduce recoil.
  - SMG3: Reduce damage.
  - SMG4: By-pass shields.
- Various tweaks and improvements
- Bugfixes


Complete NEWS file: https://github.com/fr1tz/terminal-overl ... /game/NEWS

Screenshots:

ImageImage
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Re: Public Release: 0.7.0

Postby Julius » 27 May 2015, 15:07

Pretty cool, and I like the simplifications so far; definitely more accessible for newbies.
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Re: Public Release: 0.7.0

Postby Imerion » 30 May 2015, 00:45

Looks great! Been meaning to try this again for a while now, and this is probably the right time! :)
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Re: Public Release: 0.7.0

Postby RazZziel » 03 Jun 2015, 07:00

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Re: Public Release: 0.7.0

Postby Julius » 20 Aug 2015, 17:57

is it possible that something was changed in the linux version regarding the "-OpenGLCompat" work around to prevent the "bleeding through geometry" lines?

I have a more or less newly installed Kubuntu 15.04 and it isn't working anymore.

I now also have sound issues with this release... before installing the i386 version of libopenal solved the null device issue... but now I have that one installed and there is still no audio device to select :-/
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Re: Public Release: 0.7.0

Postby fr1tz » 20 Aug 2015, 18:28

OpenGL stuff didn't change.

Can't recall right now if tol comes packaged with a libopenal, take a look at the lib/ dir of the releases and if they're there, remove any libopenal files from there.
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Re: Public Release: 0.7.0

Postby Julius » 20 Aug 2015, 18:46

Yes, comes with libopenal, but removing it doesn't make a difference. But I reverted back to 0.60 and the same two issues crop up, which definitly was not the case on my Kubuntu14.04 system before. Will investigate this a bit further... regarding the OpenGL stuff: the only difference is that I was using bumblebee for my Nvidia Optimus card before and now I use the build in the Nvidia driver system.
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