Development Release: 0.7.0-dev2

Development Release: 0.7.0-dev2

Postby fr1tz » 16 Apr 2015, 20:07

This is the feedback thread for 0.7.0-dev2.

Download:

Source: https://github.com/fr1tz/terminal-overl ... ev2.tar.gz
Linux: http://files.wasted.ch/software/termina ... x32.tar.gz
Windows: http://files.wasted.ch/software/termina ... -win32.zip

New in this version:

{l Code}: {l Select All Code}
Version 0.7.0-dev2
------------------

Release Date: Apr. 16, 2015

- Improved CAT sniper feed
- Slightly improved CAT HUD
- New 1st person models for RFL1, SMG3, SMG4 and SG3
- New visuals for grenades
- Various tweaks and improvements
- Bugfixes


Complete NEWS file: https://github.com/fr1tz/terminal-overl ... /game/NEWS

Screenshots:

ImageImageImageImageImage
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fr1tz
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Re: Development Release: 0.7.0-dev2

Postby Julius » 18 Apr 2015, 12:10

Maybe I missed it, but could you shortly explain what the point is behind the "sniper feed" and the adjustable crosshair?
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Re: Development Release: 0.7.0-dev2

Postby fr1tz » 18 Apr 2015, 23:50

Functionally, the idea is that the "sniper feed" will provide tools that help the player hit a target that is far away and moving fast. Raising the crosshair allows the player to track the path of ballistic projectiles when using higher zoom levels.

Also I think it looks cool and provides a separate (optional) place for me to realize a hyperactive, obnoxious HUD (think terminator view) :)
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Re: Development Release: 0.7.0-dev2

Postby Julius » 19 Apr 2015, 11:44

Well, don't go overboard with "obnoxiousness" ;)

Btw: could you include a second launcher script with that opengl compatibility launch parameter? The issue still persists under Linux and I think it would be more user friendly for people trying it out if there was an easy way to start the game without the graphical issues.
Edit: Or maybe a menu option that gets enabled the next time you start the game?
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