Development Release: 0.7.0-dev1

Development Release: 0.7.0-dev1

Postby fr1tz » 11 Mar 2015, 08:00

This is the feedback thread for 0.7.0-dev1.

Download:

Source: https://github.com/fr1tz/terminal-overl ... ev1.tar.gz
Linux: http://files.wasted.ch/software/termina ... x32.tar.gz
Windows: http://files.wasted.ch/software/termina ... -win32.zip

New in this version:

{l Code}: {l Select All Code}
Version 0.7.0-dev1
------------------

Release Date: Mar. 11, 2015

- HUD changes and new specialized "Sniping View" for CATs (default key: f)
- CATs now lose any flags they're carrying if they get hit by a repel disc.
- Terminology changes:
  - Damage Buffer -> Shield
  - Damage Damper -> Damage Protection
  - Impulse Damper -> Knockback Protection
- Try to make default game more accessible:
  - Disable friendly fire.
  - Don't restore shooter's health when damaging enemies.
  - Damage and knockback protection always at maximum level
  - Reduce Standard CAT health to 50 but increase shield to 50.
  - CAT's armor now reflects its shield level.
  - Improved hit notifications
- Add mutators:
  - Advanced Shooting: Firing weapons reduces damage protection.
                       Hitting enemies restores damage protection.
  - Advanced Movement: Using etherboard or x-jump reduces knockback protection.
  - V-AMP: Damaging enemies restores health.
  - Advanced: Combination of Advanced Shooting, Advanced Movement and V-AMP
- Weapon changes:
  - RFL1: Reduce recoil.
  - SMG3: Reduce damage.
  - SMG4: By-pass shields.
- Various tweaks and improvements
- Bugfixes


Complete NEWS file: https://github.com/fr1tz/terminal-overl ... /game/NEWS

Screenshots:

ImageImageImageImage
User avatar
fr1tz
RotC Moderator
 
Posts: 274
Joined: 01 Jun 2013, 18:22

Re: Development Release: 0.7.0-dev1

Postby andrewj » 11 Mar 2015, 09:13

Why not wait until the downloads were ready before posting?
User avatar
andrewj
 
Posts: 194
Joined: 15 Dec 2009, 16:32
Location: Tasmania

Re: Development Release: 0.7.0-dev1

Postby Akien » 11 Mar 2015, 09:14

andrewj {l Wrote}:Why not wait until the downloads were ready before posting?

To build anticipation :-)
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
User avatar
Akien
 
Posts: 737
Joined: 22 Feb 2014, 13:14

Re: Development Release: 0.7.0-dev1

Postby fr1tz » 11 Mar 2015, 10:31

andrewj {l Wrote}:Why not wait until the downloads were ready before posting?


Because development releases show a notice on startup that links to the feedback thread for that version. So I need to create the thread before creating the release :)
User avatar
fr1tz
RotC Moderator
 
Posts: 274
Joined: 01 Jun 2013, 18:22

Re: Development Release: 0.7.0-dev1

Postby andrewj » 11 Mar 2015, 13:20

I see, thanks.
User avatar
andrewj
 
Posts: 194
Joined: 15 Dec 2009, 16:32
Location: Tasmania

Re: Development Release: 0.7.0-dev1

Postby Julius » 11 Mar 2015, 13:59

Sorry for the lack of feedback lately, but I am on a smartphone only for the time being. I guess we need a TOL release for Ubuntu Touch ;)

However I think the mini map is currently placed very badly as tol has quite a bit of vertical action and thus it blocks the view.
User avatar
Julius
Community Moderator
 
Posts: 3302
Joined: 06 Dec 2009, 14:02

Re: Development Release: 0.7.0-dev1

Postby BioHazardX » 12 Mar 2015, 11:40

Julius {l Wrote}:However I think the mini map is currently placed very badly as tol has quite a bit of vertical action and thus it blocks the view.


I agree. IMHO, a mini-map should stay in a corner of the screen, and the armor icons should stay near the health icons...
SURVIVAL STRATEGY!
User avatar
BioHazardX
 
Posts: 183
Joined: 07 Jan 2012, 12:03
Location: from the 90's

Who is online

Users browsing this forum: No registered users and 1 guest