Testing release: 0.6.0-testing3
Posted: 06 Feb 2015, 12:07
Open source game community & development
http://forum.freegamedev.net/
//-------------------------- 2/8/2015 -- 20:05:52 -----
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Initializing platform...
Input Init:
SFXALProvider - No valid devices found!
DebugDrawer Enabled!
GFX Init:
GFXGLDevice: Error! Need OpenGL 3.2 at least, have 3.0.
Null device found
GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 13
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.
Attempting to create GFX device: GFX Null Device []
Initializing GFXCardProfiler (GFX Null Device Renderer)
o Chipset : 'NULL Device'
o Card : 'GFX Null Device Card'
o Version : '0'
o VRAM : 0 MB
- Scanning card capabilities...
- Loading card profiles...
- No card profile core/profile/GFXNullDeviceRenderer.cs exists
- No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.cs exists
- No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.GFXNullDeviceCard.cs exists
- No card profile core/profile/GFXNullDeviceRenderer.NULLDevice.GFXNullDeviceCard.0.cs exists
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.4.3
OpenGL core profile shading language version string: 3.30
OpenGL version string: 3.0 Mesa 10.4.3
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.4.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0