by fr1tz » 02 Oct 2014, 17:26
The logic for capturing areas is still the same: Players can only capture zones that are linked to a zone they already own (if the zones don't share a border there should be another element that indicates the link, like in ETH3 for example).
Agreed on the grenade explosion, it hasn't been overhauled yet.
The weapon changes aren't really that big, I simply decided to put the changes into "new" weapons to keep the old scripts in the repo.
As for as SMG/Shotgun combo goes, I just figured they could be combined into one weapon with two different modes (firing "barrels" sequentially or all at once with a larger reload time). In terms of implementation they will remain two separate weapons, but to the player it will be presented as different modes of the same weapon (with elements indicating in which mode the weapon currently is).