by Julius » 02 Oct 2014, 16:35
great work on the new jump mechanic... feels just right.
The new map also as a cool look (especially the sky), but there is no "logic" why certain areas are capturable and the surrounding area not...
The grenade explosion is too short, or should leave some smoke behind or such.
Could you also explain the rather large changes in weapons? especially the combination of machinegun and shotgun was rather confusing at first (especially that there wasn't a visual change when switching).
“Reality is that which, when you stop believing in it, doesn’t go away.” - Philip K. Dick