Public release: 0.2.0
Posted: 07 Sep 2014, 14:05
Open source game community & development
http://forum.freegamedev.net/
ETH mode:
AiPlayer::spawn(teamId, weapon);
DM mode:
AiPlayer::spawn(weapon);
andrewj {l Wrote}:The linux binary does not work on Debian stable ("wheezy"), since it is linked with version 2.15 of libc, but wheezy only has version 2.13 of libc
A minor thing is that the linux link has ".gz" extension but is not actually gzipped.
fr1tz {l Wrote}:I'm entertaining the thought of having the binary releases ship with every required lib except libGL.
mray {l Wrote}:Btw do you have any idea how ship the game with a clickable executable (in the best case even provided with an icon) that starts the game?
fr1tz {l Wrote}:What happens when you click overload or overload.sh (and with what file manager)?
mray {l Wrote}:fr1tz {l Wrote}:What happens when you click overload or overload.sh (and with what file manager)?
Nautilus asks me what to do with the file (Ubuntu with GNOME, there probably is an option to make it stop asking that).
I might have phrased this the wrong way, this is what I would like to see after unpacking the download:
https://imgur.com/LTBrlDu
Exec=bash -c "$(dirname %k)/AppRun"