I tested the Linux binary version, and found some technical issues:
- The binary doesn't seem to look to the SDL2 library in its runtime dir, since I get the well-known:
- {l Code}: {l Select All Code}
[akien@cauldron terminal-overload-0.1.0-testing1-linux]$ ./overload
./overload: error while loading shared libraries: libSDL2-2.0.so.1: cannot open shared object file: No such file or directory
A workaround is to start the game with "LD_LIBRARY_PATH+=. ./overload", but I wonder, why is your SDL2 library named libSDL2-2.0.so.1? Here on Mageia the simlink is called libSDL2-2.0.so.0 and points to libSDL2-2.0.so.0.2.1 (just like yours, but the .so.1 name is incoherent).
- The game does not start with freedesktop's Intel driver (for my integrated Intel HD Graphics 4000 chipset).
An error dialog shows up instead and says: "Failed to set a light manager!". Here is the full terminal output in such a case:
http://pastebin.com/QhGzR9ZVMy laptop is an Optimus laptop (nvidia GPU + intel IGP), and running the game with my nvidia GPU (through bumblebee) does the trick, the game starts and is playable (and looks great!). Here is the terminal output when starting the game with my nvidia GPU:
http://pastebin.com/UHuY3GuC- Looking at both terminal outputs, it seems OpenAL can't be loaded, even though I have the 32bit openal library installed on my system (libopenal1 1.15.1). So there is no sound in-game.
- The first time I tried the game (Play::ETH1), it went on smoothly and I could run around and shoot everywhere :-) Now every time I run the game, I can start moving to reach e.g. my zone but after a little while I get a freeze with the issue "failed to open include 'gl/postFX.glsl'.". Here is the full output, there are quite a few relevant errors and warnings on some other things too:
http://pastebin.com/dKd62KWmFor a first testing version of 0.1.0, it already looks quite good :-)