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Action tactics mod?

PostPosted: 20 Aug 2015, 17:32
by Julius
So I have a long weekend with no real other plans and am contemplating to try (as a learning experience) to get this to run on TOL:

https://www.garagegames.com/community/r ... view/22447

I am quite a newbie when it comes to programming, but this has all the code (MIT licensed and more or less compatible) already and comes with a very detailed tutorial...

I also think that it could fit quite nicely into TOL as a more strategic mode and maybe as a single player game.

Any major obstacles I should know while embarking this quest?

Re: Action tactics mod?

PostPosted: 20 Aug 2015, 18:19
by fr1tz
One thing that comes to mind is that TOL (unlike stock Torque3D) follows kind of a "dumb client" philosophy. Meaning upon connection the server has to instruct the client how to set itself up for this server. Might make sense to start off looking at the basic server stuff (https://github.com/fr1tz/terminal-overl ... tol.srv.cs and https://github.com/fr1tz/terminal-overl ... otc/common). Might also make sense to implement it as a separate "game" rather than a mod/gametype (in which case the server-only files could go into https://github.com/fr1tz/terminal-overl ... game/actol or something like this).

Re: Action tactics mod?

PostPosted: 20 Aug 2015, 18:47
by Julius
Ok, thanks! I guess I'll make a fork to work on first, but I actually think it might be a nice game-mode for stock TOL also. But first of all I need to actually understand the system a bit better... well tomorrow morning I'll start unless I change my mind while sleeping.

Re: Action tactics mod?

PostPosted: 20 Aug 2015, 19:05
by fr1tz
Good luck. Keep in mind that it is a pretty complex system so prepare to get frustrated at some point :)

Re: Action tactics mod?

PostPosted: 23 Aug 2015, 04:20
by Julius
Didn't get very far... damn I am too good at procrastination :(