- {l Code}: {l Select All Code}
jade@The-Stars-Like-Dust:~/Applications/terminal-overload-0.5.0-linux32$ ./overload
Initializing platform...
Input Init:
%
% AL lib: alsa.c:344: Could not open playback device 'hw:0,0': No such file or directory
AL lib: alsa.c:344: Could not open playback device 'hw:1,0': Device or resource busy
AL lib: oss.c:179: Could not open /dev/dsp: No such file or directory
DebugDrawer Enabled!
GFX Init:
Will request OpenGL 3.2 core profile.
Null device found
OpenGL device found
%
GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 13
--------- Loading DIRS ---------
%
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
The requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.
Attempting to create GFX device: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2 OpenGL []
Device created, setting adapter and enumerating modes
Initializing GFXCardProfiler (GL3.3)
o Chipset : 'Intel Open Source Technology Center'
o Card : 'Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2'
o Version : '3.3 (Core Profile) Mesa 10.1.3'
o VRAM : 0 MB
- Scanning card capabilities...
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppVertexBufferObject' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRenderTexture' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRTBlit' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFloatTexture' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppAnisotropic' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFragmentShader' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::APPLE::suppFence' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::noManualMips' to 0.
- Loading card profiles...
- No card profile core/profile/GL33.cs exists
- No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.cs exists
- No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.MesaDRIIntelRHaswellMobilex86MMXSSE2.cs exists
- No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.MesaDRIIntelRHaswellMobilex86MMXSSE2.33CoreProfileMesa1013.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
% - Initialized Core
%
--------- Initializing Directory: scripts ---------
sfxStartup...
SFXSystem::createDevice - created OpenAL device 'ALSA Software on default'
Provider: OpenAL
Device: ALSA Software on default
Hardware: No
Buffers: 16
%
--------- Initializing Terminal Overload: Client Scripts ---------
%
--------- Initializing Lighting Systems ---------
Using Basic Lighting
Program shaders/common/gl/particlesV.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in vertex shader
Program shaders/common/gl/particlesP.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
Program shaders/common/gl/particleCompositeV.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in vertex shader
Program shaders/common/gl/particleCompositeP.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader
Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
%
--------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 4
--------------
Missing file: shell/gui/StartupGui.gui!
shell/gui/motdDlg.cs (25): Unable to find object: '0' attempting to call function 'setText'
Could not create a description for binding: thumbrx
Could not create a description for binding: thumbry
Could not create a description for binding: thumblx
Could not create a description for binding: thumbly
Could not create a description for binding: btn_a
Could not create a description for binding: btn_back
Could not create a description for binding: dpadl
Could not create a description for binding: dpadu
Could not create a description for binding: dpadd
Could not create a description for binding: dpadr
Could not create a description for binding: btn_b
Could not create a description for binding: triggerr
Could not create a description for binding: triggerl
Could not create a description for binding: btn_x
Binding server port to default IP
UDP initialized on port 0
Failed to load profile bitmap (shell/gui/images/selector-button)
% - Initializing Tools
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing World Editor
% - Initializing Material Editor
% - Initializing Sketch Tool
% - Initializing Decal Editor
% - Initializing Shape Editor
Could not create a description for binding: shift -
Could not create a description for binding: shift =
Could not create a description for binding: =
Could not create a description for binding: -
% - Initializing Gui Editor
% - Initializing Physics Tools
No physics plugin exists.
% - Initializing Forest Editor
- Initializing Road and Path Editor
Could not create a description for binding: =
Could not create a description for binding: -
% - Initializing Mesh Road Editor
Could not create a description for binding: =
Could not create a description for binding: -
% - Initializing River Editor
Could not create a description for binding: =
Could not create a description for binding: -
- Initializing Datablock Editor
% - Initializing Mission Area Editor
% - Initializing Particle Editor
% - Initializing Debugger
Missing file: tools/debugger/Scripts/debugger.ed.cs!
Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
Missing file: tools/debugger/Gui/connectDlg.ed.gui!
Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
Missing file: tools/debugger/Gui/findDlg.ed.gui!
Missing file: tools/debugger/Gui/debugger.ed.gui!
Missing file: tools/debugger/Gui/watchDlg.ed.gui!
Engine initialized...
Window focus status changed: focus: 1
% Segmentation fault
I have Intel graphics, 64-bit, and am running Trisquel GNU/Linux, based off of Ubuntu.
Thank you for even looking at this topic!