Failed to Run: Segmentation fault

Failed to Run: Segmentation fault

Postby jadedoverload » 21 Dec 2014, 23:33

I cannot run TOL- it seems a lot of things went wrong.

{l Code}: {l Select All Code}
jade@The-Stars-Like-Dust:~/Applications/terminal-overload-0.5.0-linux32$ ./overload
Initializing platform...
Input Init:
%
% AL lib: alsa.c:344: Could not open playback device 'hw:0,0': No such file or directory
AL lib: alsa.c:344: Could not open playback device 'hw:1,0': Device or resource busy
AL lib: oss.c:179: Could not open /dev/dsp: No such file or directory
DebugDrawer Enabled!
GFX Init:
Will request OpenGL 3.2 core profile.
   Null device found
   OpenGL device found
%
GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 13
--------- Loading DIRS ---------
%
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
The requested renderer, D3D9, doesn't seem to be available. Trying the default, OpenGL.
Attempting to create GFX device: Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2 OpenGL []
Device created, setting adapter and enumerating modes
Initializing GFXCardProfiler (GL3.3)
   o Chipset : 'Intel Open Source Technology Center'
   o Card    : 'Mesa DRI Intel(R) Haswell Mobile x86/MMX/SSE2'
   o Version : '3.3 (Core Profile) Mesa 10.1.3'
   o VRAM    : 0 MB
   - Scanning card capabilities...
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppVertexBufferObject' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRenderTexture' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppRTBlit' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFloatTexture' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppAnisotropic' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::suppFragmentShader' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::APPLE::suppFence' to 1.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
GFXCardProfiler (GL3.3) - Setting capability 'GL::Workaround::noManualMips' to 0.
   - Loading card profiles...
      - No card profile core/profile/GL33.cs exists
      - No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.cs exists
      - No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.MesaDRIIntelRHaswellMobilex86MMXSSE2.cs exists
      - No card profile core/profile/GL33.IntelOpenSourceTechnologyCenter.MesaDRIIntelRHaswellMobilex86MMXSSE2.33CoreProfileMesa1013.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
 % - Initialized Core
%
--------- Initializing Directory: scripts ---------
sfxStartup...
SFXSystem::createDevice - created OpenAL device 'ALSA Software on default'
   Provider: OpenAL
   Device: ALSA Software on default
   Hardware: No
   Buffers: 16
%
--------- Initializing Terminal Overload: Client Scripts ---------
%
--------- Initializing Lighting Systems ---------
Using Basic Lighting
Program shaders/common/gl/particlesV.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in vertex shader

Program shaders/common/gl/particlesP.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader

Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
Program shaders/common/gl/particleCompositeV.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in vertex shader

Program shaders/common/gl/particleCompositeP.glsl: 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader

Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
%

--------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 4
--------------
Missing file: shell/gui/StartupGui.gui!
shell/gui/motdDlg.cs (25): Unable to find object: '0' attempting to call function 'setText'
Could not create a description for binding: thumbrx
Could not create a description for binding: thumbry
Could not create a description for binding: thumblx
Could not create a description for binding: thumbly
Could not create a description for binding: btn_a
Could not create a description for binding: btn_back
Could not create a description for binding: dpadl
Could not create a description for binding: dpadu
Could not create a description for binding: dpadd
Could not create a description for binding: dpadr
Could not create a description for binding: btn_b
Could not create a description for binding: triggerr
Could not create a description for binding: triggerl
Could not create a description for binding: btn_x
Binding server port to default IP
UDP initialized on port 0
Failed to load profile bitmap (shell/gui/images/selector-button)
 % - Initializing Tools
 % - Initializing Tools Base
 % - Initializing Base Editor
 % - Initializing World Editor
 % - Initializing Material Editor
 % - Initializing Sketch Tool
 % - Initializing Decal Editor
 % - Initializing Shape Editor
Could not create a description for binding: shift -
Could not create a description for binding: shift =
Could not create a description for binding: =
Could not create a description for binding: -
 % - Initializing Gui Editor
 % - Initializing Physics Tools
No physics plugin exists.
 % - Initializing Forest Editor
 - Initializing Road and Path Editor
Could not create a description for binding: =
Could not create a description for binding: -
 % - Initializing Mesh Road Editor
Could not create a description for binding: =
Could not create a description for binding: -
 % - Initializing River Editor
Could not create a description for binding: =
Could not create a description for binding: -
 - Initializing Datablock Editor
 % - Initializing Mission Area Editor
 % - Initializing Particle Editor
 % - Initializing Debugger
Missing file: tools/debugger/Scripts/debugger.ed.cs!
Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
Missing file: tools/debugger/Gui/connectDlg.ed.gui!
Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
Missing file: tools/debugger/Gui/findDlg.ed.gui!
Missing file: tools/debugger/Gui/debugger.ed.gui!
Missing file: tools/debugger/Gui/watchDlg.ed.gui!
Engine initialized...
Window focus status changed: focus: 1
% Segmentation fault


I have Intel graphics, 64-bit, and am running Trisquel GNU/Linux, based off of Ubuntu.
Thank you for even looking at this topic!
Last edited by jadedoverload on 03 Apr 2016, 18:20, edited 1 time in total.
jadedoverload
 
Posts: 4
Joined: 21 Dec 2014, 23:18

Re: Failed to Run: Segmentation fault

Postby fr1tz » 22 Dec 2014, 00:01

Try running ./overload.sh
User avatar
fr1tz
RotC Moderator
 
Posts: 271
Joined: 01 Jun 2013, 18:22

Re: Failed to Run: Segmentation fault

Postby jadedoverload » 22 Dec 2014, 00:04

I get the same output and error from running the shell script and the binary.
jadedoverload
 
Posts: 4
Joined: 21 Dec 2014, 23:18

Re: Failed to Run: Segmentation fault

Postby fr1tz » 22 Dec 2014, 00:44

Hmm... bad times. You could try running the windows version using wine. Another possibility would be to build a debug build from source and check what exactly is causing the segfault.
User avatar
fr1tz
RotC Moderator
 
Posts: 271
Joined: 01 Jun 2013, 18:22

Re: Failed to Run: Segmentation fault

Postby jadedoverload » 22 Dec 2014, 01:47

I'll try Wine- thank you very much, fr1tz! :)
jadedoverload
 
Posts: 4
Joined: 21 Dec 2014, 23:18

Re: Failed to Run: Segmentation fault

Postby qubodup » 08 Apr 2015, 23:25

Hi, I also experience a segfault

{l Code}: {l Select All Code}
Checking for commands required by this script...
/sbin/dirname
/sbin/grep
/sbin/ldconfig
/sbin/objdump
/sbin/test

Checking for libraries required to run Terminal Overload...
Checking for 32 bit version of libGL.so.1...
 -> /usr/lib32/libGL.so.1
Starting game...
%
Initializing platform...
%
Input Init:
%
% libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: radeonsi
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  155 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  102
  Current serial number in output stream:  103


gdb bt:

{l Code}: {l Select All Code}
Program received signal SIGSEGV, Segmentation fault.
0xf7971b0e in __libc_start_main () from /home/qubodup/terminal-overload-0.6.0-linux32/lib/libc.so.6
(gdb) bt
#0  0xf7971b0e in __libc_start_main () from /home/qubodup/terminal-overload-0.6.0-linux32/lib/libc.so.6
#1  0x08738212 in _start ()


I use the open source amd graphics drivers and that's probably the reason. My system:
{l Code}: {l Select All Code}
              Distro Linux qbox 3.19.2-1-ARCH x86_64 GNU/Linux
           Mainboard Manufacturer: FOXCONN, Product Name: A7GM-S 2.0
                 CPU AMD Phenom(tm) 9550 Quad-Core Processor
               Video Advanced Micro Devices, Inc. [AMD/ATI] Cape Verde PRO [Radeon HD 7750 / R7 250E] (prog-if 00 [VGA controller])


Strange, the releases are 0.6.0 but there's a 0.7.0-dev1 source pack. There seem to be no compile instructions in the zip either, feel free to take these:

Build on Linux:
mkdir build && cd build
make ..
If you're missing dependencies, install them and try again.
If something is weird delete CMakeCache.txt
Once cmake finishes correctly run:
make
If make fails, run
make -j1 &> make_output.txt
And upload the file to codepad.org and report.


That's what happened for me:
http://codepad.org/0VXDcClY
No luck in git either:
http://codepad.org/yZkSWXOm
I see "U32" in there, probably a 64bit problem.
User avatar
qubodup
Global Moderator
 
Posts: 1671
Joined: 08 Nov 2009, 22:52
Location: Berlin, Germany

Re: Failed to Run: Segmentation fault

Postby fr1tz » 09 Apr 2015, 00:04

Yup, the engine modifications aren't compatible with 64bit systems yet.

Don't think I've seen that segfault before. What OpenGL versions does your system support? (output of glxinfo?)
User avatar
fr1tz
RotC Moderator
 
Posts: 271
Joined: 01 Jun 2013, 18:22

Re: Failed to Run: Segmentation fault

Postby qubodup » 10 Apr 2015, 05:26

fr1tz {l Wrote}:(output of glxinfo?)

http://codepad.org/K3sjlVox
User avatar
qubodup
Global Moderator
 
Posts: 1671
Joined: 08 Nov 2009, 22:52
Location: Berlin, Germany

Re: Failed to Run: Segmentation fault

Postby fr1tz » 10 Apr 2015, 07:08

Have you tried running it with -OpenGLCompat?
User avatar
fr1tz
RotC Moderator
 
Posts: 271
Joined: 01 Jun 2013, 18:22

Re: Failed to Run: Segmentation fault

Postby qubodup » 10 Apr 2015, 17:08

Thanks for the hint.
{l Code}: {l Select All Code}
$ ./overload -OpenGLCompat
Segmentation fault

$ ./overload.sh -OpenGLCompat
--------------------------------
Terminal Overload Startup Script
--------------------------------

Checking for commands required by this script...
/sbin/dirname
/sbin/grep
/sbin/ldconfig
/sbin/objdump
/sbin/test

Checking for libraries required to run Terminal Overload...
Checking for 32 bit version of libGL.so.1...
 -> /usr/lib32/libGL.so.1
Starting game...
Initializing platform...
Input Init:
%
% libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: radeonsi
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  155 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  102
  Current serial number in output stream:  103

No effect I'm afraid.

Just for fun: using ./lib/ld-linux.so.2 screws up my console: no more newlines, I don't see my input (urxvt)
Image
User avatar
qubodup
Global Moderator
 
Posts: 1671
Joined: 08 Nov 2009, 22:52
Location: Berlin, Germany

Re: Failed to Run: Segmentation fault

Postby fr1tz » 11 Apr 2015, 10:47

Sorry, no clue what's going wrong. The 64bit compilation errors should be fixed very soon though.
User avatar
fr1tz
RotC Moderator
 
Posts: 271
Joined: 01 Jun 2013, 18:22

Who is online

Users browsing this forum: No registered users and 1 guest