Weird graphics in 0.4.0

Weird graphics in 0.4.0

Postby Wuzzy » 31 Oct 2014, 21:36

Hi!
For me, version 0.4.0 seems to have some weird graphics. Here are 2 screenshots:

Image

Image

The shining effect in the second screenshot looks unintentional.
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Re: Weird graphics in 0.4.0

Postby fr1tz » 31 Oct 2014, 21:38

Is that when run with the -OpenGLCompat argument?
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Re: Weird graphics in 0.4.0

Postby Wuzzy » 02 Nov 2014, 00:47

No, without. I just tested it again.
When I supply said argument, things look much better and the weirdness is gone.

The last time I tested it, I accidentally supplied “--OpenGLCompat” instead of “-OpenGLCompat”, that’s why nothing changed. :oops:
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Re: Weird graphics in 0.4.0

Postby Julius » 02 Nov 2014, 13:20

would it be possible to have that as a graphics setting in the menu?
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Weird graphics in 0.4.0

Postby fr1tz » 02 Nov 2014, 14:08

I'm not sure that would make sense... hopefully that bug can be fixed before anyone would ever notice a strange option in the graphics menu ;)
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