Developer TODO List Discussion

Developer TODO List Discussion

Postby fr1tz » 18 Sep 2014, 16:07

This thread is about the Developer TODO List page of the Wiki.
If you want to add an item to that list or want to announce that you're working on one of the items on that list, post here instead of editing the wiki page directly.
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fr1tz
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Re: Developer TODO List Discussion

Postby Julius » 18 Sep 2014, 16:32

half-trolling: Jetpack mutator ;)

Short term:
- Automatic defense turrets (placeable by players?)
- Procedural walls for map-building based on road-mesh system
- Speed-lanes (tubes?) for making gameplay on large open maps more versatile

Longer term:
- Other placeable structures with some benefit to players (energy/healing station? In-enemy area re-spawn beacon?)
- Better 1st person weapons models

Low priority:
- RTS like spectator mode (I might look into that next month when I am on holidays)
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Developer TODO List Discussion

Postby end user » 24 Sep 2014, 00:47

Julius {l Wrote}:half-trolling: Jetpack mutator ;)


In Xonotic I'm back into experimenting with the Jetpack mutator and Overkill mod. I actually had it on one of my popular servers about a year ago and even thought it was votable LOTS of people voted for jetpack play. I experimented a bit with the Jetpack settings and what I wanted it to do was instead of flying use the jet pack as a jump booster, kind like grass hopper jump but the cvars and jetpack physics were limited to what I could do.
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Re: Developer TODO List Discussion

Postby fr1tz » 24 Sep 2014, 17:45

Hmm... "grass hopper jump" is a pretty good description for the kind of jumping mechanic I'm currently working on.
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Re: Developer TODO List Discussion

Postby fr1tz » 21 Oct 2014, 18:19

Locking this topic because the stuff on the list has been moved to the GitHub Issue Tracker where everyone can add and discuss issues.
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