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Torque3d is going fully multiplatform

PostPosted: 25 Feb 2014, 22:28
by Julius
See: http://www.garagegames.com/community/blogs/view/22603

They guy found a company to sponsor the port to Linux, MacOSX, Android etc. and the resulting ports will become open-source.

I think this is great news for OpenRotC also, even though I am personally more than satisfied with the promised Linux port ;)

Re: Torque3d is going fully multiplatform

PostPosted: 25 Feb 2014, 23:34
by fr1tz
This is great news :)

Julius, how's the performance of the linux port for you? - It runs a bit slow for me.

Re: Torque3d is going fully multiplatform

PostPosted: 26 Feb 2014, 13:23
by Julius
Haven't personally tested it to be honest (every MB download here is expensive and slow), are you on an AMD or Nvidia GPU? But I think it is still very much a work in progress and my impression is that Torque3D could need some optimizations in general, not only the OpenGL port.

Re: Torque3d is going fully multiplatform

PostPosted: 02 Mar 2014, 22:05
by fr1tz
Julius {l Wrote}:are you on an AMD or Nvidia GPU?

Nvidia