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Re: WIP development sneak-peeks (image heavy)

PostPosted: 10 Mar 2015, 15:34
by fr1tz
Couple more screenshots:

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Re: WIP development sneak-peeks (image heavy)

PostPosted: 09 Apr 2015, 22:54
by fr1tz
Latest version of "sniper" feed now highlights the player's own projectiles:
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Current model for SMG4:
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Current model for SMG3:
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Current model for RFL1:
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Current model for SG3:
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Current model for MGL2:
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The weapons are going to need "real" names, but I'll open a dedicated thread for that.

Re: WIP development sneak-peeks (image heavy)

PostPosted: 13 May 2015, 14:05
by fr1tz
Current state of the HUD (plus new team elimination map)
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Re: WIP development sneak-peeks (image heavy)

PostPosted: 13 May 2015, 14:59
by Evropi
That's some old-school interface you got there. And I mean that in the best way possible! Reminds me of Snatcher. :D

Re: WIP development sneak-peeks (image heavy)

PostPosted: 13 May 2015, 15:03
by Julius
Yeah, starting to look quite awesome ;)

Re: WIP development sneak-peeks (image heavy)

PostPosted: 24 May 2015, 12:34
by fr1tz
The inevitable return of the spinning triangles of death ;)

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I'll be releasing a public 0.7.0 version within the week. Should really be another dev version but it's been pretty long since the last public release so I'm thinking another public sign of life is in order.