WIP development sneak-peeks (image heavy)

Re: WIP development sneak-peeks (image heavy)

Postby fr1tz » 10 Mar 2015, 15:34

Couple more screenshots:

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Re: WIP development sneak-peeks (image heavy)

Postby fr1tz » 09 Apr 2015, 22:54

Latest version of "sniper" feed now highlights the player's own projectiles:
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Current model for SMG4:
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Current model for SMG3:
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Current model for RFL1:
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Current model for SG3:
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Current model for MGL2:
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The weapons are going to need "real" names, but I'll open a dedicated thread for that.
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Re: WIP development sneak-peeks (image heavy)

Postby fr1tz » 13 May 2015, 14:05

Current state of the HUD (plus new team elimination map)
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Re: WIP development sneak-peeks (image heavy)

Postby Evropi » 13 May 2015, 14:59

That's some old-school interface you got there. And I mean that in the best way possible! Reminds me of Snatcher. :D
You just wasted 3 seconds of your life reading this.
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Re: WIP development sneak-peeks (image heavy)

Postby Julius » 13 May 2015, 15:03

Yeah, starting to look quite awesome ;)
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Re: WIP development sneak-peeks (image heavy)

Postby fr1tz » 24 May 2015, 12:34

The inevitable return of the spinning triangles of death ;)

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I'll be releasing a public 0.7.0 version within the week. Should really be another dev version but it's been pretty long since the last public release so I'm thinking another public sign of life is in order.
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