Introduce some light RTS elements?

I have to admit I am a big FPS/RTS hybrid fan, most notably of the Savage2 kind.
Given that disclamer, the territory game mechanic and some other aspects of this game are already a bit RTSish so maybe going even further in that direction could be interesting.
Adding a commander role for example, that can build structures while in ethernet mode, or something like that could be cool? Other ideas welcome!
It also seems like there will be a RTS framework donated for project GREED, so some aspects of that could probably be borrowed.
Given that disclamer, the territory game mechanic and some other aspects of this game are already a bit RTSish so maybe going even further in that direction could be interesting.
Adding a commander role for example, that can build structures while in ethernet mode, or something like that could be cool? Other ideas welcome!
It also seems like there will be a RTS framework donated for project GREED, so some aspects of that could probably be borrowed.