Julius {l Wrote}:Hmm, will RotC allow for easy modding at some point? What I mean is similar to Quake engines, e.g. have a sub directory and you can start your mod via the menu or with a parameter on the executable.
Depends on what you understand by "easy"
You can easily tell the engine to load up a whole bunch of different scripts. But if you need to do something that can't be done using scripts you're forced to modify the engine.
Evropi {l Wrote}:Eh, I reckon that full forks are very harmful. A better Torque3D-based game engine would be implemented as a set of scripts on TOP of core Torque3D, otherwise it's bound to fail.
I don't think that's a goal of OpenRotC to be a game engine... though it could certainly be a showcase-worthy FPS game! That's the goal, isn't it?
Yeah OpenROTC is not meant the be a game engine, just a game that has one. But I'm trying to keep it somewhat easy to integrate OpenROTC's modifications to Torque3D into other Torque3D-based games.