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Relation to OpenKeeper?

PostPosted: 01 Dec 2015, 12:51
by Julius

youtu.be/pOKXlO-n114

Also uses the jMonkey3 engine.

Re: Relation to OpenKeeper?

PostPosted: 08 Jan 2016, 09:12
by tonihele
OpenKeeper dev here :) There is no real relation. We have slightly different goals. OpenKeeper is a straight up remake whereas AgentKeeper is a clone of some sorts. Engine selection is purely coincidental. I do have AgentKeeper sources and one of our classes does hold AgentKeeper's header. We used the same selection mesh. But other than that no. We went for different AI architecture as well. Although AgentKeeper is further in the terms of gameplay :)

Licenses are compatible both ways so obviously there can be collaboration :)

Re: Relation to OpenKeeper?

PostPosted: 15 Jan 2016, 12:31
by Julius
Well AgentKeeper seems pretty dead for now, but it would be cool if OpenKeeper could salvage from it what helps and maybe offer an alternative asset set as started by the AgentKeeper game for playing without the original Dungeon Keeper assets?

Re: Relation to OpenKeeper?

PostPosted: 15 Jan 2016, 12:43
by tonihele
Julius {l Wrote}:Well AgentKeeper seems pretty dead for now, but it would be cool if OpenKeeper could salvage from it what helps and maybe offer an alternative asset set as started by the AgentKeeper game for playing without the original Dungeon Keeper assets?


We are quite far from offering alternate asset sets, there kinda is a support already if someone wants to play with such. But the problem is that they have to be 1:1. Textures can be high-resolutioned easily, but the models... phew...