Danimal {l Wrote}:Yes, its shaping quite nicely, the only things i dont like are that you use the same texture for wall or floor, imps claiming ground everywhere (they should only claim unclaimed squares next to claimed ones) and the digging sound is like hearing a mountain-slide (feels too empty). The rest is excelent, Good work!
Its not very difficult to change every asset in the Game even as non-programmer. I am not a good Artist/Designer, so I need help of you all to improve the Assets or change Textures and so on.
About the Imps: I know, I started to completely reimplement the Imps in our new Jadex BDIv3 Technology. The other Monsters are already BDIv3. Its much faster, no blocking threads anymore, no XML for Agent Behavior anymore and easier to Code.
charlie {l Wrote}:Looks very good Flipflop!
Thanks!
Julius {l Wrote}:IMHO you need to start thinking about something to differentiate AgentKeeper from DK, but I guess that is a good sign for now
Yep yep, you absolutely right, but I want to put more "basic" mechanism in the Game like Fighting Sytem and Drag and Drop Monsters and then we should think together what might be the Best Gameplay-Elements we want to see in that Game.