Community Help Needed: Play the Game an Show your Framerate!

Community Help Needed: Play the Game an Show your Framerate!

Postby Flipflop » 06 Feb 2013, 19:26

Hello People,

we would like to know how much more time we have to spend in optimization.

So please Help us by Downloading the latest Playable Version of the Game (there is every Night a new Version avaiable) and write down your Framerate if you maximize the Window.
https://code.google.com/p/jadex-agentke ... loads/list

We would like to know: Your System, Screenresolution and Framerates (highest/lowest etc).

You can show the Framerate by pressing F5 or click on the Option-Button and click on "Stats".

If you dont know what is going on in the Game, doesent Matter for the Moment! :) :)
You can´t do alot now, just let the Worker dig some Dirt and he will claim automatically new Area or make Walls stronger.

Thanks in advance!

- Flipfop

PS: We also would like to know if the Game is not running at all :)
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Re: Community Help Needed: Play the Game an Show your Framer

Postby charlie » 06 Feb 2013, 23:29

Will try at the weekend.
Free Gamer - it's the dogz
Vexi - web UI platform
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Re: Community Help Needed: Play the Game an Show your Framer

Postby TheAncientGoat » 08 Feb 2013, 07:10

Getting between 40 and 28 fps, averaging around 34 fps on Ubuntu 12.10 using openJDK with my i5-3317U cpu, Intel HD4000 gfx and 6gb of ram (and SSD drive)
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Flipflop » 08 Feb 2013, 09:22

Hey Thanks for your reply. Good to know its working on your Ubuntu System. Which resolution has your Screenresolution? Or you dont maximize the Window?
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Re: Community Help Needed: Play the Game an Show your Framer

Postby TheAncientGoat » 08 Feb 2013, 12:38

Maximized it and was running at 1366*768
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Flipflop » 08 Feb 2013, 13:01

Okay, thank you. So its playable on a on-cpu-gpu.
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Re: Community Help Needed: Play the Game an Show your Framer

Postby MCMic » 10 Feb 2013, 20:54

I downloaded, extracted and did "javar -jar jadex-agentkeeper-0.0.1-SNAPSHOT.jar"
I'm just seeing a grey window, nothing is showing in it.
Here's the output : http://pastebin.archlinux.fr/456750
I'm using ArchLinux, 32 bit, I'm not sure what other info you need. It seems I'm using jre7-openjdk.
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Flipflop » 10 Feb 2013, 21:14

So you don´t have an exception, you just dont see anything, am I right? Did you hear the Gamemusic? Is your Driver working on other 3d Games? What happens if you just try java -jar jadex-agentkeeper-0.0.1-SNAPSHOT.jar instead of "javar"?
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Re: Community Help Needed: Play the Game an Show your Framer

Postby MCMic » 10 Feb 2013, 23:03

Hum, it was java, sorry I did a mistake while typing. I just tested again to see if I had the music and this time I got the game working :-/
No idea why it failed the first time.
But I get 8 to 11 FPS after launch, and 0 to 4 when trying to play :-/
My 3D is working OK with other games, I'm playing Heroes of Newerth and Unvanquished for instance. I use the catalyst driver.
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Brazen » 06 Jul 2013, 03:10

if your still taking frame rate data , I had some pretty interesting results.

System Info:
Operating System
Microsoft Windows XP Professional 32-bit SP3
CPU
AMD Phenom II X4 955
Graphics
1024MB ATI Radeon HD 4800 Series (ATI) RES:1280x1024

Game Build:Lastest from SVN running through eclipse.

FrameRates:
If I start the game and let it idle, I get around 140-150fps .But, as soon as I mine the first rock, my fps drops to 100-110 and seems to remain there even after mining out most of the map. Also When the imps start digging, my fps will occasionally drop to 40s-50s for a second and jump right back to the 100s after they're done.

Other problems:
I had a problem with the sound being over driven and distorted. after doing some searching, I found that it's a bug related to openal,lwjgl and certain sound drivers.
there are two ways I found to fix it
1:use an older version of the openal32.dll
2:create a ini file called "alsoft.ini" in %appdata% with the contents


{l Code}: {l Select All Code}
[general]
sample-type = int16


hope this helps some :)
-best regards, Brazen.
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Danimal » 20 Oct 2013, 16:43

Flipflop, did drop the development or are just taking some time from it?
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Flipflop » 16 Dec 2013, 13:46

I dont drop it, just had many other things to do.

The Project will be my main Focus on my Master Thesis, so I will be back soon in January :)
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Re: Community Help Needed: Play the Game an Show your Framer

Postby ArgNoCoffee » 19 Dec 2013, 15:19

Hello

Hardware:
Dell Xps 12
Prozessor: Intel Core i7-4500U
RAM: 8 GB
Graphic: Intel HD Graphics 4000

Performance:
Chart was created by logging app.getTimer().getFrameRate() every 200 runs of KeeperGuiController.update(). (Quick and Dirty ^_^)
Chart show dependency between framerate and claimed sectors+count of creatures. No surprise , more units and fields => slower framerate.
No lags, but errors in console.(Sleeping plan...)
Attachments
AgentKeeperPerformace.png
left axis: framerate,claimed sectors ;right axis count of creatures
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Re: Community Help Needed: Play the Game an Show your Framer

Postby ArgNoCoffee » 20 Dec 2013, 13:43

A little improvment of performance tracking:
- average framerate is same framerate as it is shown in stasts (use the jmonkey code)
- tracking interval from 200 steps to 100
Attachments
agentkeeper_performance_2.png
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Julius » 20 Dec 2013, 18:42

those FPS tracking stuff is pretty neat.
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Re: Community Help Needed: Play the Game an Show your Framer

Postby Flipflop » 21 Dec 2013, 20:10

What did you change? Btw. that Tool is very very impressive :)
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Re: Community Help Needed: Play the Game an Show your Framer

Postby ArgNoCoffee » 22 Dec 2013, 09:32

I added the average fps counting function from jmonkey. So far no performance optimations. ^_^

Till now, its no tool. :)
Only tracking fps and printing csv like parameters,cause instead of writing a log file to disk, syso don't need so much performance(hopefully by every 100 steps). ^_^''

But if we want to go i step further, we easily can create a button in the gui, that write out an csv and a chart, created by jfreechart, so everyone can log easily the performance.

Source: http://www.java2s.com/Code/Java/Chart/J ... sDemo2.htm
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Re: Community Help Needed: Play the Game an Show your Framer

Postby ludwik » 28 Dec 2013, 00:26

I ran the 12-24 release and got roughly 26-34 fps measuring with fraps. However, my computer is a few years old...

Windows 7 64bit

Good luck on the game, it's looking good!
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Re: Community Help Needed: Play the Game an Show your Framer

Postby ArgNoCoffee » 31 Dec 2013, 11:40

Hi Ludwik.

Thanks for your information.

Can you do us one more favour? We hav implemented an function, that prints out a chart of the performance over time. So we can find out, what factors make the game eventually slow.
Could you play it one more time, and press an the end, this button :
performanceButton.png

It will create a chart in the foulder of the jar, you startet, to play the game.
Please send or post this chart,

Greetings NoCoffee.
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