Blender and Red Eclipse pipeline

Hiya there
I would like to toy around a little with Red Eclipse's engine and start with loading static map models. I got Blender and IQM exporter working properly, I've goofed around with edit mode in RE as well. Let's assume I have cube.iqm and cube.tga texture and I want to load it into RE. How should I approach it? I noticed, that RE uses clean files structure and has folder for models as well:
redeclipse-1.4/data/models
So - quick start guide?
I looked here http://redeclipse.net/wiki/Mapmodels but could not find easy start up instructions. I'm not scared of console of RE ofc.
I assume I should use iqmload command, but - what's next? Where cube.iqm and cube.tga should be placed? What path I should type? What with normal and specular maps?
I would like to toy around a little with Red Eclipse's engine and start with loading static map models. I got Blender and IQM exporter working properly, I've goofed around with edit mode in RE as well. Let's assume I have cube.iqm and cube.tga texture and I want to load it into RE. How should I approach it? I noticed, that RE uses clean files structure and has folder for models as well:
redeclipse-1.4/data/models
So - quick start guide?

I looked here http://redeclipse.net/wiki/Mapmodels but could not find easy start up instructions. I'm not scared of console of RE ofc.
I assume I should use iqmload command, but - what's next? Where cube.iqm and cube.tga should be placed? What path I should type? What with normal and specular maps?