by cdxbow » 01 Jun 2013, 04:38
quintux_v: I use Pro-optimizer in Max, it often works a treat with single connected mesh like a face. Results are still a bit hit and miss. Natalies' original head has 790 vertices and when reduced to about 350 she looks like a cartoon head, mainly because she has a significant amount of polys making up her hair, whereas Wolf really doesn't have hair. I will optimise each part seperately.
Missions would probably be seperate, as it is hard to have maps working well at both scales. Mass effect allows human scale and the Mako vehicle on the same maps. If you ever play it, look carefully at the misscale of the Mako vehicle. Its about a quarter of the size it needs to fit your squad, especially if one is a Krogan. Halo has mostly small vehicles such as ghosts and warthogs that are used freely on human scale maps and it works, but meka are much bigger.
Evropi: yes, good point. Many games use higher resolution models often with animated faces for cutscenes, in fact I was just saying to the modelling team to whip me up double res, facially animated versions of all the characters.....