One day, in the far future, MekArcade will have a decent SP mode, a story to go with it, all set in a rich & diverse Mekaverse. This is the preliminary list of main charcaters for development over this year. To have models of them ready in 12 or 18 months, I have to start now.
The SP story would follow the crew of the SS Proud Mary, a small jumpship, and you would play your missions mostly from the ship. The ship is a sort of free agent, sometimes trading, sometimes fighting as mercenaries, sometimes doing special favors for friends. It has been kept very open. Eventually I would like to be able to play missions related to the back story of each characters.
Human Crew Captain Nagamura: famous as the man who found and rescued the last remaining of the Seven Sisters, the Captain is widely respected by most, This helps getting work, from the Terrans, the Corp Worlds and the clans are all happy to deal with him. The Captain has a few secrets, one of which is he may be dead. I haven't any strong feelings about the captains appearence.
Natalie Souza : the first character you play. Orphaned clan child on Jacobs World, Natalie discovers a hidden clan meka and who she is. After defeating the harvesters on Jacobs World, she tries to reclaim her birthright from her clan; and fails. After this she forced to try her hand as a Merc, but happens upon the Captain, who happens to be looking for another pilot. We have a working Natalie model, which need a little work, but should be OK:
Isabella de'Terra : The Captains Lieutenant is tough and able, indeed she is a good deal tougher than a human should be. Fast, too. Trained in all forms or martial arts, she is capable of beating just about any opponent in direct combat. Five star qualification from the Assassins Guild means she can take you sneaky, too. Top meka pilot she who specialices in infiltration. We have a suitable female model which may be suitable needs to be rerigged, exported, configured. See #1. below. The others are concept art from the web, the model is headless at present so found some to try. The current head is only an image, transplanted from #2. I liked the retro, space 1999 look of #3
Wolf : Born into the hardship of the grim mining world Zircon, he stowed away on a freighter and eventually joined the colonial marines. In the marines he was subject to various 'enhancements' which left him powerful but difficult. Eventually went AWOL on Cerberus V during the insurrection. Work as a merc and got enough money to pay for a DNA job, which gave him with a new identity, but he still had the same issues. It was during a mercenary fight in the Dark Nebula that the captain found Wolf, they were trying to kill each other when the Captain made him an offer he couldn't refuse. Wolf i see much like a gears of war type soldier. I am hoping we can use a modded version of the battle armor for him.
Prince aka Prince Edward Whitethorn of the noble house of Whitethorn on Britannia II. Noble house or not, when they found he was mute, the elders of Whitethorn rejected him. They didn't quite leave him out in the snow to die, but they did exile him and feigned his death. Little did they know the young prince was telepathic. Sent off world to New Tibet, where he was schooled in the way of the technomonks, and got some aural implants. When his training finished, he rejected the noble path and took himself to the fleshpots of Rigel V, where he made a fortune doing telepathic porn. Once he made a fortune he disappeared, and surfaced after being rescued from Kid Death by the Captain, it's not clear what the Kid wanted with him. Standard male human biped.
Master Engineer Rider Smyth: Originally an engineer with the Imperial of Marines of Britannia II, he has been with the crew longer than most. Responsible for building The Proud Mary from the wrecks of a Terran cruiser and a Corp World jumpship, he's the one that keeps the whole show on the road. He is, in short, an engineering genius. Controls the ServiceBots and would pilot the Big Pig, otherwise stays on the ship. Standard male human biped. Based on the Biggles character of the same name.
Dr Mari Kapoor - Growing up on Shiva II, she was top of her medical class and expected to become a specialist in nanomed. Instead she joined the Space Corp, became a ships surgeon and travelled the Terrasphere. Class V space surgeon and implant expert, the good doctor is married to the Master Engineer. Licenced to operated a Medibot and SurgiMek. Mostly stays on the ship. Standard female human biped
Alien'Splendid beauty' (an alien, Tralnah) - Deep in the hull of the Proud Mary is a translucent ovoid object about 10 m long. Within it is 'Splendid beauty', a Tralnah. Contact between humans and the Tralnah has only been documented to have occurred a few times since the diaspora. Physically they appear much like slightly luminescent sea grass, but what appears the be simple vegetable matter is reality a complex neural net, with interconnectivity about a millions times greater than the human brain, giving them the mental horse power of a high level AI, as well as special mental abilities like telepathy. Their home world is unknown, as is most of their physiology and life cycle. As for their intentions, we can only guess; when 'Splendid beauty' when asked why he joined the crew, replied, telepathically, "it could be fun"
Artificial Sentience'sSister Mary (Seven Sister) - As is law, Sister Mary is the hyperspace navigator of the ship. Until the fall, the Seven Sisters had been responsible for the safe passage of human ships through hyperspace. Only high level quantum AI are able to navigate in the complex computational matrix of hyperspace. After the AI wars destroyed all but one of the Sisters, a quiet darkness fell across the Terrasphere, and it wasn't until the Captain found and reactivated Sister Mary that Jumpships could again traverse hyperspace safely. In additionton to navigation Sister Mary basically runs the ship. She consults with the engineer regarding maintenance and repair; and with the Captain regarding destination. Otherwise she is a fairly inscrutable sister. The Sisters play a big part in the story and need to be done well. Glowey, holographic angels or nuns are my only thoughts so far.
I was thinking of some other AI characters for the ship. Karl (security bot) - pinched from my ISP. Karl is responsible for the physical and cyber security of the ship. Karl, when need be, runs a droid, a sort of a robotic guard dog. Robodoc and various Mek AI where considered and rejected for the moment. Karl would look something like this Sanyo robot
VilliansHarvesters The exact nature of the harvesters is unknown. They have only been seen on Prime worlds, where they abduct teenagers and take resources. What becomes of the children is unknown. Natalie Souza came from Jacobs World, one of the afflicted worlds. In visual terms the only 4 legged semi organic machines. I started work on a model but it's just not coming along. I haven't thought any more about the story, only enough to do the Birthright story. They could be anything, using the humans for......
Kid Death is a shark mouthed, albino mod, with telepathic & telekinetic abilities and a penchant for cowboy gear. Some say the Kid was a military experiment that went wrong, others say he's a rogue AI, truth is no one really knows. The Kid was first noticed when the people in a small outpost all died. Next he went to Tarsus II, and after more than half that colony died, he had it out with the Captain, who he found he could not kill. longing for the big smoke he moved on to a Metropol III, a world of billions. Even there his victims were eventually noticed, and they nearly caught him. Since then the Kids been playing it quiet, killing them softly as they say. Pinched from Sameaul R. Delaneys' book, The Einstein Intersection, the Kid has always been one of my favorite villains, from one of my favorite books. I promised myself if I ever got the chance to do some SF, I would try to bring the Kid to life in a visual way. I thought the Kid could pop in and out of the story. No one seems to have ever illustrated the character, if you search the web all you find is the soul eater character Death the Kid (who might be influenced by Kid death)
AI - Lots of whacky and malevolent AI out in the Terrasphere. They would be much like the old greek gods, caprious, meddling and pretty much uncaring about humans. Core AI are those that left the terrasphere and went to the core. There actions towards humans are ambiguous, sometime hostile, though they are supposed to be our side. Lots of potential for some good villians. Rogue AIs' will be a constant story line.
Clans - various clans will be villians.
I will update this with new images as the models get done over the year, and as always, if you want to pitch in, let me know.