DISCUSSION: Player model design brief for an artist

Given all the issues with the current model would starting again be a good idea?
Let's pretend for a minute that I have a nephew doing game design at uni, and lets say he has to do a character model this semester and that I was going to get him to do a meka, but he could possibly do a biped human character. He works in Maya mainly, but can use Max.
What would he need as a design brief; as somebody who knows nothing about cube model requirements?
Here is my first attempt:
1. Decription
2. List of player animations required
3. List of tagged bones
4. List of HUD animations -
5. Special requirements - no spaces in the bone names. ?others
6. Modularity (heads/packs etc)
7. Export format(s) - other than a 'cube ready' format I would also conver it to milkshape for further use.
There may well be more.
If he did sign on to do a human type character for RE then I would need help filling the brief, then possibly someone to help on the export side should there be problems (I don't know Maya) and lastly someone to help with configuration. This is still in negotiation but if I can provide him with some support (better than I can give) then it is more likely to happen.
Let's pretend for a minute that I have a nephew doing game design at uni, and lets say he has to do a character model this semester and that I was going to get him to do a meka, but he could possibly do a biped human character. He works in Maya mainly, but can use Max.
What would he need as a design brief; as somebody who knows nothing about cube model requirements?
Here is my first attempt:
1. Decription
2. List of player animations required
3. List of tagged bones
4. List of HUD animations -
5. Special requirements - no spaces in the bone names. ?others
6. Modularity (heads/packs etc)
7. Export format(s) - other than a 'cube ready' format I would also conver it to milkshape for further use.
There may well be more.
If he did sign on to do a human type character for RE then I would need help filling the brief, then possibly someone to help on the export side should there be problems (I don't know Maya) and lastly someone to help with configuration. This is still in negotiation but if I can provide him with some support (better than I can give) then it is more likely to happen.