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[Poll] Which never implemented features would you like?

PostPosted: 26 Jul 2015, 11:29
by CryHam
This is a poll for the things that have never been touched or started, since I believe they are too complicated to code and/or time consuming black holes.
Sounds already voted in previous poll and will be done someday. Point to point tracks too (and not that big to code).

Re: [Poll] Which never implemented features would you like?

PostPosted: 26 Jul 2015, 20:33
by tuyga
Force feedback for steering wheels would make the game very exciting, I think. With feedback not only from bumping into objects and walls, but also different types of rumble for different types of terrain, fluids and no feedback while in-air. The intensity of the rumble can be different for each car too. And the rumble gets reduced when the car starts slipping, so that the force feedback helps the player to get a better feel for each car type.

For dual-motor force feedback wheels the wheel could also start pulling to the left or right at a certain intensity depending on the slope of the terrain and the weight and speed of the car.

Re: [Poll] Which never implemented features would you like?

PostPosted: 27 Jul 2015, 11:52
by Julius
Other:
- Abstraction of car physics engine, to replace it with something more fun to drive ;)
- Abstraction of game code, so that someone can easily make a WipeOut total conversion mod or something like that.

Re: [Poll] Which never implemented features would you like?

PostPosted: 01 Aug 2015, 16:56
by CryHam
@Julius
Isn't it maybe time to learn C++? No abstraction will let you use other physics, had to be coded in C++ (bullet) anyway. And we don't want that to be the main slowdown for performance.
Wipeout was already done the right way in C++ by me. But ofc the way I like it. Doesn't take that much to adjust it to any other style. Maybe a few small tweaks. Surely doesn't happen by talking only. If you want sth done right, do it yourself. One of my fav. motto since ages.
So yeah, sorry, not valid at all. Also sounds a bit like a repeated tape :think:

Re: [Poll] Which never implemented features would you like?

PostPosted: 01 Aug 2015, 17:05
by CryHam
@tuyga
Right. Forgot that. I wanted to do it some time ago in 2013, link here. Main thing is I don't have a wheel with force feedback.
IDK how dual-motor feeback is different. By rumble do you mean gamepad? Or does wheel have that too?
So far I know, camber for tires isn't working at all. Also since I don't drive a car I don't know how it would behave properly.
That's probably why I didn't do anything with ff. Not much fun for me.
Somebody had to test every change I make in code and tweak that themself on their wheel.
Also probably including editing that 3rd Pacejka graph which wasn't edited since start, since it's only used for feedback.
Somebody with ff wheel having time would have to help with it.

Re: [Poll] Which never implemented features would you like?

PostPosted: 17 Aug 2015, 17:42
by Astobe
Perfs. I had to tweak the settings a lot to have smooth FPS. Now it's good enough, but I had to cut some trees in the process.