Stunt Rally - version 2.4

Stunt Rally - version 2.4

Postby CryHam » 09 Aug 2014, 18:36

We got a new release :cool:

Main features include: 3 new cars (SZ,TU,FN), 3 hovering spaceships (V1,V2,V3), and a sphere (O).
Fixed multiplayer. New skies on half of tracks.
Full changelog: here.

New pictures in gallery (a lot, 170 this time):
Gallery

Downloads
Linux binaries are only 64 bit.

Homepage

Have Fun !
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Re: Stunt Rally - version 2.4

Postby Julius » 09 Aug 2014, 19:54

Great, and cool use of the 0 A.D. houses ;)

Posted about it on the free gamer blog also.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Stunt Rally - version 2.4

Postby CryHam » 09 Aug 2014, 20:49

Cool, thanks.
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Re: Stunt Rally - version 2.4

Postby Akien » 10 Aug 2014, 11:00

Hi CryHam, thanks for your work and thanks to the other Stunt Rally contributors!

I updated Mageia Cauldron's package to version 2.4.

In the process, I had a go at removing some bundled dependencies that could be taken from the system (on Linux). I started with tinyxml.
It took me a while because I had to package TinyXML2 for that, and write CMake find modules for both TinyXML and TinyXML2 (and I hadn't understood at first that it needed both libraries, IIUC it's oics that needs TinyXML1?).
Here is the patch I'm using currently to build against the shared libraries: http://svnweb.mageia.org/packages/cauld ... iew=markup

Would you be interested if I improved it to make the use of system TinyXML* optional and then submit a pull request? (using a SYSTEM_TINYXML boolean variable or something like that)
Can you also confirm that it's okay to build against system-wide libraries for those, or do I risk to encounter compatibility issues?

I haven't tried to build against the system-wide library for Bullet, do you know of anything that could prevent using it? (e.g. if you need a specific older version than the one shipped in current distros).
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Re: Stunt Rally - version 2.4

Postby dimproject » 13 Aug 2014, 06:36

So much done.
As for me, this is hit!
Congratulations! Well done!
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