I tried making some; I built SR successfuly but it complains about a missing RenderSystem_GL.so when running. When using the 2.0 libs, the libraries load but SR segfaults when run.
EDIT: I copied the libs using the script in dist/linux-archive, now the game segfaults after window creation.
- {l Code}: {l Select All Code}
GLRenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed miscParams: FSAA=0 title=Stunt Rally vsync=false
GLXWindow::create used FBConfigID = 261
An exception has occured: OGRE EXCEPTION(2:InvalidParametersException): Invalid box. in GLXWindow::copyContentsToMemory at /build/buildd/ogre-1.7.4+dfsg1/RenderSystems/GL/src/GLX/OgreGLXWindow.cpp (line 642)
INFO: Exiting
*-*-* OGRE Shutdown
Unregistering ResourceManager for type Compositor
Unregistering ResourceManager for type Font
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type HighLevelGpuProgram
Uninstalling plugin: ParticleFX
Plugin successfully uninstalled
Unloading library lib/Plugin_ParticleFX
Uninstalling plugin: GL RenderSystem
Erreur de segmentation (core dumped)
EDIT 2: removed Ogre 1.7.4 and kept Ogre 1.8.0, now it doesn't start (it looks like SR didn't care about my installed 1.8.0, or wants both). Even after doing a "make clean" and recompiling.