Gameplay challenges (on master)

Ok I've picked the text about this into new topic (since charlie hijacked a track topic).
by charlie:
Not all tracks need to be super hard.
Really, in the longer term, the game needs to have some kind of 'introduction' tracks before you progress to the much harder ones.
by Wuzzy:
charlie: You must be blind. There are currently 46 tracks rated “easy” or “very easy”. This is close to 50% of all tracks. You can sort for difficulty in the track browser, so if you want easy tracks, you’ll find them.
In championship mode, there are six tutorials (well, sort of). Is that not enough for now? Why do you come up with this stuff anyways? Do you want to imply that my track is “super hard”? I think my track is somewhere between “easy” and “medium” because there are no stunts at all, there is nice weather, a non-slippery road, there are no bumps but only a few sharp turns and only two banked curves. Certainly far away from “super hard” according to my standard. Whatever, I don’t want to drift even further off topic.
by charlie:
Maybe my words were inartful. I did not mean to imply there were no easy tracks already present. I just think the presentation of the game [as of when I last played it, which was a few releases ago] doesn't quite purvey a transition from beginner driver to expert. It just kinda throws everything at you. The championship mode tutorials are a good start.
People love playing things in succession. Look at the millions of games out there where you have 50 levels to play in order, trying to get [insert rating system] on each one. Almost all of them would not get played if those levels were just presented as a 'take your pick' like SR currently is. There is just something appealing about an already-decided order, a series to progress through, something organized for you. Maybe you hate that, but it is human nature.
by Wuzzy:
charlie: I do not want to discuss this topic here, it is off topic. Feel free to open a new topic instead. I have an opinion on that topic, too, so please go on, but not here. Thanks. It seems it was all just a misunderstanding here.
by charlie:
Not all tracks need to be super hard.
Really, in the longer term, the game needs to have some kind of 'introduction' tracks before you progress to the much harder ones.
by Wuzzy:
charlie: You must be blind. There are currently 46 tracks rated “easy” or “very easy”. This is close to 50% of all tracks. You can sort for difficulty in the track browser, so if you want easy tracks, you’ll find them.

by charlie:
Maybe my words were inartful. I did not mean to imply there were no easy tracks already present. I just think the presentation of the game [as of when I last played it, which was a few releases ago] doesn't quite purvey a transition from beginner driver to expert. It just kinda throws everything at you. The championship mode tutorials are a good start.
People love playing things in succession. Look at the millions of games out there where you have 50 levels to play in order, trying to get [insert rating system] on each one. Almost all of them would not get played if those levels were just presented as a 'take your pick' like SR currently is. There is just something appealing about an already-decided order, a series to progress through, something organized for you. Maybe you hate that, but it is human nature.
by Wuzzy:
charlie: I do not want to discuss this topic here, it is off topic. Feel free to open a new topic instead. I have an opinion on that topic, too, so please go on, but not here. Thanks. It seems it was all just a misunderstanding here.
