Great. Will merge and test only after I do that for SR3 too. I don't even have SR built.
There is a 11year old exe here, maybe it works:
https://github.com/stuntrally/blendfile ... omXmlTreesI see it needs MSVCR90.dll, that would be in very old MSVC 2008 redists (Download a Microsoft Visual C++ 2008 Redistributable for x86) or could just download that DLL elsewhere (unsafe, put near exe), just well it's very old and may be kind of unsafe even today.
If not exe, then info on what to do by hand in xml is here:
https://github.com/stuntrally/blendfile ... eomxml.cppIIRC you'd need to convert .mesh to .mesh.xml with OgreXmlTool.exe or OgreMeshConverter (I forgot name, should be in Ogre 1.13 SDK or its build), then either use that geomxml.exe on it (or do it manually as written on top of geomxml.cpp), it will change that .mesh.xml, then use Ogre tool to make .mesh from it again. Then it should be possible to add on track, just add a line in presets.xml and put in trees2/ dir. I think. I didn't do it in ages. And in SR3 you don't need any of that.
Also in old SR you need caution about how many triangles are in .mesh for tress as with more it will lag longer. Another nonsense completely forgotten in SR3.