The new assets, content and track rework thread
Posted: 16 May 2023, 23:17
I recently started working on hexagonal columnar basalt rock formations, these here are only the first ones, more are planned. Right now tested in the track called darkness
And they are not properly cleaned yet, there are still interior faces that are not needed. Sadly I need to do this manually, because the select interior faces function in blender doesn't workas it should, it also selects outer faces.
This means I will be able to reduce the polycount a bit more
the poly count ranges from around 1K to 24K tris right now, which is an exceptionally large formation, something to be used only a few times
The cliff in the second image has around 2900 tris, and the bridge in the first image 4500
And finally different Variants are also planned, maybe a green alien variant, a crystal variant, or something else, maybe red for mars
And they are not properly cleaned yet, there are still interior faces that are not needed. Sadly I need to do this manually, because the select interior faces function in blender doesn't workas it should, it also selects outer faces.
This means I will be able to reduce the polycount a bit more
the poly count ranges from around 1K to 24K tris right now, which is an exceptionally large formation, something to be used only a few times
The cliff in the second image has around 2900 tris, and the bridge in the first image 4500
And finally different Variants are also planned, maybe a green alien variant, a crystal variant, or something else, maybe red for mars