Good skies. So you don't want to continue with them? I thought we would after some (long) time, replace the old ones with these. But yeah that'd mean also making new space skies, seems like a lot to do.
Wow, 2 hours to render is pretty high, when I think about those real-time cloud shaders on shadertoy.
BigCloudySky looks quite good, pretty real looking clouds. Only thing I don't like is that horizon line with different color, not matching the rest of sky above. Would be noticable on most tracks (which don't have very far horizon terrain).
So how long do you wait after you adjust something until you see if it's better or not, is quick render preview okay for that? And would it render longer if we added e.g. 100 more clouds?
As for new dynamic objects, I didn't try anything new in ages, but that old way we described should work.
I did look around sketchfab for new models, and I've gathered (too) many
here in list. Obviously we don't need too many barrels, I'm in favor of new types first.
Here is my top 3 pick:
https://sketchfab.com/3d-models/basurer ... 29938f0c5bhttps://sketchfab.com/3d-models/garbage ... 2246376ee8 (need to decimate first to reduce triangles somewhat)
https://sketchfab.com/3d-models/big-pla ... 95c561f2ef (probably also)
I also have other models lists with SR ToDo
https://sketchfab.com/cryham/collections I can't even start with that until I finish SR3.