CryHam {l Wrote}:PS. It's been a while without any comments, feels a bit like talking to a wall.
CryHam {l Wrote}:Okay cool.
@rubberduck This isn't the best place for ideas, I think it'd be best to split your post and reply e.g. in those topics for game and for editor (I'm okay if not).
CryHam {l Wrote}:A different kind of screens now. I've been having this weird, odd looking bug recently.
Reminds me of that Anomaly scenery I wanted to create. I have it on roadmap since a while.
So yeah I want this to be its own scenery someday in future (after SR 3.0 beta) with terrain broken too.
Kind of like Sur10-Glitchy but different ideas too, would be same scenery then.
I made a new doc in SR3 repo: Developing.md.
Should be helpful for SR3 contributors (has materials comparison and syntax)
and developer(s) (me included) with general info about SR3 code, and Ogre-Next details.
I'm still learning from that long Ogre-Next dev Q&A topic, started for SR3 last year.
Slowly progressing with water animation, I hope we'll use some of its old params.
I added gamma which made SR3 colors more saturated and quite close to SR style.
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