All right time for some update.
I'm constantly fixing stuff, generally all works, but there still are crucial fixes to do e.g. buttons in tweak options or tools on editor Gui that will crash, even resizing fluids now does.
I did "redo" almost all fluids in SR3 now, so mud, acid, lava, ice etc look good now. Not as in old SR but okay to look at. They have less specular but have varying PBS roughness. So generally probably all tracks look good now (apart from newest which are getting there).
I'm moving
materials to json format. Already did all fluids and metal roads. I wrote about json in
Developing.md (even if nobody read that, I still need it to not forget stuff).
Now we can edit a material on Gui in Material Editor window, and press save to get it in json file. Then it still needs manual work to merge it with main json with more materials. I want to someday have it fully auto but for now IDK yet.
Either way, I want to release soon, I asked AnotherFoxGuy for help with conan and auto build
there, will see. If this won't happen, I'm gonna try doing a Windows build all from sources (my hardcore way), or if that fails well then try learning instead of cursing. As for Linux release it will be left to packagers. IDK how to do it any way, I can help with building issues somewhat.
I also moved
translations for SR3 to
weblate. Works fine now. You can help translating.
In SR we have that *_en.xml that is converted by .py script to sr.pot file then it should go to weblate and we get .po translations back, then convert them to other *_*.xml files for MyGui.
Lastly I got a new PC lately, and wow it's like 3-5 times faster (details in last row of table
here). I fogot the exact time but it was about 5 min to rebuild all SR3 in 371 files, now it's 29 sec. My old PC loaded tracks really slow in SR3, like 5 sec sometimes for a Test track that loaded in 1 sec in old SR. I'm glad with new PC it's back to those fast times. Obviously it wasn't cheap so if you like it too, then
Donations are welcome to support me.
As for Fps it now scales very well with better HW (old SR didn't). Now I can have 2x more trees with 60 Fps still, split screen even doesn't drop below. And I've seen higher counts on Fps bar, all in red, while still at 60 Fps.
Well I can't wait to add some effects, after SR 3.0 release, like SSAO and such, because it probably won't drop below 60 either, lol, and will look even cooler. But yeah I also want to take a break and do some art stuff like tracks, new engine sounds, or e.g. replace those freaking oldest trees we still have.
Ah and I can now record videos of SR3 in OBS at 60 Fps, no problems.
Finally, some screenshots: