Casting errors while building on Windows us
Posted: 31 Mar 2020, 01:45
I have followed all the steps of building SR on Windows using VS 2010 as outlined here on http://stuntrally.tuxfamily.org/wiki/do ... =compilevs successfully except for the last part of building the game itself.
I keep getting this error:
I need to know what I can do to fix this
I keep getting this error:
- {l Code}: {l Select All Code}
1>..\source\vdrift\collision_world.cpp(30): error C2440: 'initializing' : cannot convert from 'void *' to 'const btCollisionObject *'
1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
1>..\source\vdrift\collision_world.cpp(31): error C2440: 'initializing' : cannot convert from 'void *' to 'const btCollisionObject *'
1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
1>..\source\vdrift\collision_world.cpp(82): error C2440: 'initializing' : cannot convert from 'void *' to 'const btCollisionObject *'
1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
1>..\source\vdrift\collision_world.cpp(83): error C2440: 'initializing' : cannot convert from 'void *' to 'const btCollisionObject *'
1> Conversion from 'void*' to pointer to non-'void' requires an explicit cast
1>..\source\vdrift\collision_world.cpp(420): error C2440: '=' : cannot convert from 'const btCollisionObject *' to 'btCollisionObject *'
1> Conversion loses qualifiers
I need to know what I can do to fix this