
more reworked tracks are coming soon, these are only 3 out of 8 currently
modified version of Stain in green crystal environment
yes, SpaceMine, with mining UFOs
or Cross, with a looping and a jump
<!-- skies, new 2.8 -->
<s m="sky2/aristea_wreck01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/dikhololo_night01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/farm_field01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/farm_field02" c="#c0d0f0" p="40" y="50" />
<s m="sky2/hilly_terrain01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/hilly_terrain02" c="#c0d0f0" p="40" y="50" />
<s m="sky2/hilly_terrain03" c="#c0d0f0" p="40" y="50" />
<s m="sky2/kloofendal01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/kloppenheim01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/kloppenheim02" c="#c0d0f0" p="40" y="50" />
<s m="sky2/mud_road01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/mud_road02" c="#c0d0f0" p="40" y="50" />
<s m="sky2/Outdoor046A" c="#c0d0f0" p="40" y="50" />
<s m="sky2/Outdoor053A" c="#c0d0f0" p="40" y="50" />
<s m="sky2/Outdoor053B" c="#c0d0f0" p="40" y="50" />
<s m="sky2/Outdoor083A" c="#c0d0f0" p="40" y="50" />
<s m="sky2/scythian_tombs01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/scythian_tombs02" c="#c0d0f0" p="40" y="50" />
<s m="sky2/sunflowers01" c="#c0d0f0" p="40" y="50" />
<s m="sky2/winter_lake01" c="#c0d0f0" p="40" y="50" />
<!-- Skies ================================================================
m - material name from sky.mat c - color (for list) y - sun yaw p - pitch -->
// skies, new 2.8
material sky2/aristea_wreck01
{
parent base_sky
texture aristea_wreck01.jpg
}
material sky2/dikhololo_night01
{
parent base_sky
texture dikhololo_night01.jpg
}
material sky2/farm_field01
{
parent base_sky
texture farm_field01.jpg
}
material sky2/farm_field02
{
parent base_sky
texture farm_field02.jpg
}
material sky2/hilly_terrain01
{
parent base_sky
texture hilly_terrain01.jpg
}
material sky2/hilly_terrain02
{
parent base_sky
texture hilly_terrain02.jpg
}
material sky2/hilly_terrain03
{
parent base_sky
texture hilly_terrain03.jpg
}
material sky2/kloofendal01
{
parent base_sky
texture kloofendal01.jpg
}
material sky2/kloppenheim01
{
parent base_sky
texture kloppenheim01.jpg
}
material sky2/kloppenheim02
{
parent base_sky
texture kloppenheim02.jpg
}
material sky2/mud_road01
{
parent base_sky
texture mud_road01.jpg
}
material sky2/mud_road02
{
parent base_sky
texture mud_road02.jpg
}
material sky2/Outdoor046A
{
parent base_sky
texture Outdoor046A.jpg
}
material sky2/Outdoor053A
{
parent base_sky
texture Outdoor053A.jpg
}
material sky2/Outdoor053B
{
parent base_sky
texture Outdoor053B.jpg
}
material sky2/Outdoor083A
{
parent base_sky
texture Outdoor083A.jpg
}
material sky2/scythian_tombs01
{
parent base_sky
texture scythian_tombs01.jpg
}
material sky2/scythian_tombs02
{
parent base_sky
texture scythian_tombs02.jpg
}
material sky2/sunflowers01
{
parent base_sky
texture sunflowers01.jpg
}
material sky2/winter_lake01
{
parent base_sky
texture winter_lake01.jpg
}
CryHam {l Wrote}:Are those *_static.mesh files just a copy of those without? I can push this, since this is missing in repo.
rubberduck {l Wrote}:I really can't stop making tracks, and long ones...
rubberduck {l Wrote}:I am not even at 10 km and have at least 11 1/2 loopings and more are coming
Users browsing this forum: No registered users and 1 guest