Thanks guys.
Hi Wuzzy, it's been a long time.
So SR 3.0 is simply a continuation of SR 2.7 using newest Ogre-Next.
And let's just say, it did change in so many areas, it feels like redoing half of the game (and editor) again. Just a bit faster, but with less help (I miss the year or so when programmers contributed). Fortunately I get my questions answered on Ogre forum, otherwise I would probably get stuck few times.
We have already new features in SR3 too. Details on changelog
But yeah still few key things missing (like 5) until I'll think of making a release. Marked bold on roadmap
Now for an update.
It's going a bit slow since there are mostly bugs to fix, and more difficult topics left like terrain and water todo.
I got a track with 5 terrains, looks cool, like having 4 tracks at once in some parts. Only downside is the hard edge between them, no blending.
Still early and I need to fix stuff to work. Here's a screen:
Terrain on Space and Crystal sceneries is now reflective, just as road.
I did update some tracks with more wet reflective roads, mainly all rainy tracks and some with ice too. Looks cool and more interesting.